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#1 |
Ocean Warrior
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Yes, that's why I did it for other installs. I don't use any one megamod but bits and pieces from them and stock both.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#2 |
Navy Seal
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Good tips John, and what you described for merchant visual, we can do exact same for planes in data/air
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#3 | |
Ocean Warrior
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Exactly ! You can do it for anything desired.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Grey Wolf
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Would be cool to post the NYGM values of each X_visual sensor (or your own version), along with the Sensors.cfg and Sim.cfg (in data/Cfg folder).
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#5 | |
Ocean Warrior
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In terms of my own the only one I've ever been interested in is the merchant visual ability, so I just use the NYGM values as is for a 16k env. or halve the range for an 8k env. I don't worry about different install sensors or sim.cfg settings in using a merchant node; I'm just interested in reducing it and a simple range and/or MaxBearing change will do that regardess. Fine adjustments not needed in other words in my opinion. But if desired, one would look at the sim.cfg file vs. the sensors.cfg file; the sensors.cfg file is for one's crew, etc. whereas the sim.cfg file affects the ai visuals, etc.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 | |
Grey Wolf
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#7 |
GLOBAL MODDING TERRORIST
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This is where the Scripting ability of 010 Editor would be VERY handy.
![]() You tell it to search the cfg files for a given Type, if found open the sns file and replace the O01 line with the new sensor. A Complete install adjusted in probably less then a minute! Last edited by Jeff-Groves; 01-24-22 at 06:33 PM. |
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