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Old 01-23-22, 09:34 PM   #1
John Pancoast
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Yes, that's why I did it for other installs. I don't use any one megamod but bits and pieces from them and stock both.
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Old 01-24-22, 03:02 AM   #2
Fifi
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Good tips John, and what you described for merchant visual, we can do exact same for planes in data/air
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Old 01-24-22, 05:39 AM   #3
John Pancoast
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Quote:
Originally Posted by Fifi View Post
Good tips John, and what you described for merchant visual, we can do exact same for planes in data/air

Exactly ! You can do it for anything desired.
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Old 01-24-22, 07:20 AM   #4
Mister_M
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Would be cool to post the NYGM values of each X_visual sensor (or your own version), along with the Sensors.cfg and Sim.cfg (in data/Cfg folder).

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Old 01-24-22, 07:55 AM   #5
John Pancoast
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Quote:
Originally Posted by Mister_M View Post
Would be cool to post the NYGM values of each X_visual sensor (or your own version), along with the Sensors.cfg and Sim.cfg (in data/Cfg folder).

I don't have a way to post photos/screenshots but here are the files needed from a base NYGM install. S3D or Timetraveler's program are needed to view the ai_sensors.dat file, the relevant nodes are at the top of the list.
In terms of my own the only one I've ever been interested in is the merchant visual ability, so I just use the NYGM values as is for a 16k env. or halve the range for an 8k env.
I don't worry about different install sensors or sim.cfg settings in using a merchant node; I'm just interested in reducing it and a simple range and/or MaxBearing change will do that regardess. Fine adjustments not needed in other words in my opinion.
But if desired, one would look at the sim.cfg file vs. the sensors.cfg file; the sensors.cfg file is for one's crew, etc. whereas the sim.cfg file affects the ai visuals, etc.
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Old 01-24-22, 01:37 PM   #6
Mister_M
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Quote:
Originally Posted by John Pancoast View Post
I don't have a way to post photos/screenshots but here are the files needed from a base NYGM install. S3D or Timetraveler's program are needed to view the ai_sensors.dat file, the relevant nodes are at the top of the list.
In terms of my own the only one I've ever been interested in is the merchant visual ability, so I just use the NYGM values as is for a 16k env. or halve the range for an 8k env.
I don't worry about different install sensors or sim.cfg settings in using a merchant node; I'm just interested in reducing it and a simple range and/or MaxBearing change will do that regardess. Fine adjustments not needed in other words in my opinion.
But if desired, one would look at the sim.cfg file vs. the sensors.cfg file; the sensors.cfg file is for one's crew, etc. whereas the sim.cfg file affects the ai visuals, etc.
Thanks !
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Old 01-24-22, 05:43 PM   #7
Jeff-Groves
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This is where the Scripting ability of 010 Editor would be VERY handy.


You tell it to search the cfg files for a given Type,
if found open the sns file and replace the O01 line with the new sensor.

A Complete install adjusted in probably less then a minute!

Last edited by Jeff-Groves; 01-24-22 at 06:33 PM.
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