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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GLOBAL MODDING TERRORIST
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Like I said before. I'd forgotten more then most even know.
Going over the information in a dat file I remembered even more! I'm working on fixing the Template to show EXACTLY what you'd see when exported with S3D. One area is the faces and how they are stored in a dat file. One needs to read the first part then read the second. It's kind of crazy but here's what you see. We read 3 Verts THEN read the 3 Textures! So if a Face is 3/1 2/3 5/4? You will read 3 2 5 in Hex THEN 1 3 4! Now I know most don't give a crap about that kind of stuff. But I do for a reason! I am working on an Exporter to rip 3D models from SH3/4 that ACTUALLY places the parts in their positions just as you see them in S3D or in Game! There is NOTHING that does that! Last edited by Jeff-Groves; 01-22-22 at 05:56 PM. |
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#2 |
Pooped from posting
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#3 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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__________________
What we do in life echoes in Eternity |
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Indeed, one can arrange model parts in their desired position by manually adding/subtracting node translation/rotation values, but performing this task on model of a certain complexity is a PITA because nested objects inherit position/rotation from their parent objects ![]() |
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