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Old 01-22-22, 05:38 PM   #1
Jeff-Groves
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Like I said before. I'd forgotten more then most even know.
Going over the information in a dat file I remembered even more!
I'm working on fixing the Template to show EXACTLY what you'd see when exported with S3D.

One area is the faces and how they are stored in a dat file.
One needs to read the first part then read the second.

It's kind of crazy but here's what you see.
We read 3 Verts THEN read the 3 Textures!
So if a Face is 3/1 2/3 5/4?
You will read 3 2 5 in Hex THEN 1 3 4!

Now I know most don't give a crap about that kind of stuff. But I do for a reason!
I am working on an Exporter to rip 3D models from SH3/4 that ACTUALLY places the parts in their positions just as you see them in S3D or in Game!
There is NOTHING that does that!

Last edited by Jeff-Groves; 01-22-22 at 05:56 PM.
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Old 01-22-22, 06:44 PM   #2
vickers03
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Quote:
Originally Posted by Jeff-Groves View Post
I am working on an Exporter to rip 3D models from SH3/4 that ACTUALLY places the parts in their positions just as you see them in S3D or in Game!
that would be awesome
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Old 01-22-22, 11:24 PM   #3
tonschk
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Quote:
Originally Posted by Jeff-Groves View Post
I am working on an Exporter to rip 3D models from SH3/4 that ACTUALLY places the parts in their positions just as you see them in S3D or in Game!
There is NOTHING that does that!
Amazing, thank you Jeff-Groves
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Old 01-23-22, 10:51 AM   #4
gap
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Quote:
Originally Posted by Jeff-Groves View Post
I am working on an Exporter to rip 3D models from SH3/4 that ACTUALLY places the parts in their positions just as you see them in S3D or in Game!
There is NOTHING that does that!
That would be nice

Indeed, one can arrange model parts in their desired position by manually adding/subtracting node translation/rotation values, but performing this task on model of a certain complexity is a PITA because nested objects inherit position/rotation from their parent objects
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