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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
What for sure can mess up the order of sub-objects (and faces) is material assignation. The main model and the AO model should have materials with similar naming (Wings3D sorts them in alphabetical order) assigned to corresponding faces. If, for example, a group of faces in the main model is given a material whose name is let's say 'wood', the equivalent faces in the AO/UV2 object should be given a material named 'wood_AO', 'wood_2', or something similar. Quote:
Before I upload it, I need to be sure that it has enough rows for processing your model. Can you tell me the number of f and vt lines in the obj files you are processing? You can easily count them by pasting their content in an empty Excel document and by using the data filtering options or the COUNTIF function. Quote:
Does that mean that faces and texture coordinates can be in a different order in the secondary map channel than in the primary one? Quote:
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#2 | |
Grey Wolf
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2018 f 868 vt Hull1-uv2.obj : 2018 f 2729 vt It already seems problematic... ![]() [QUOTE=Jeff-Groves;2788565]Well that was easy. I compared the main obj and the AO obj in 010. Your vertices do not match between the Main Hull and AO Hull. Ah ! You replied while I was writting this... Sorry, you mean : garbage that Wings3D created... ![]() You are trying to fix garbage created by Wings3D when exporting ? |
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#3 |
GLOBAL MODDING TERRORIST
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Well. In the dat file format you CAN HAVE different counts on that information!
But the VERTS MUST BE EXACTLY THE SAME! I'd suspect Wings re-ordered the Verts placement in the exported obj file thus faces and textures are screwed. And You are the one that used Wings. It didn't to it by itself! LOL! |
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#4 | |
Grey Wolf
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#5 |
GLOBAL MODDING TERRORIST
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Just playing with you Mate.
![]() It is strange to many that somethings do not work as expected with programs like S3D or TDW's program for SH5. Both missed things and based their codes on false assumptions. Sometimes that was a Ego thing on their parts to NOT listen to suggestions. Sometimes it was a lack of understanding EXACTLY how the import target is constructed! S3D used ALOT of information from the Grey Wolves in it's construction. TDW's program aslo credits a Grey Wolf as soon as you open it! (Guess WHO privateer is!) |
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#6 |
Grey Wolf
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#7 |
GLOBAL MODDING TERRORIST
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I may be the LAST Wizard left here at SubSim.
![]() I look at the files in a way that others do not. With nothing but 010 Hex editor? I opened and changed the Bunker so one can walk all around! I'm probably the ONLY one left active that can change things and create a better future for other Modders. I am in debt to the ones that taught me. |
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