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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Silent Hunter
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yes, there is a master list of "possible" ships. no, there is not a finite number of ships from which you can decrement by sinking them. and no on the last condition, sort of. ![]() firstly, ships and the roster of ships depends on the mod-set: Stock vs RSRD vs TMO 2.5 vs TMO_BH vs FOTRSU et.al. each mod-set has a roster of ships and ship types that are defined and available for certain date ranges. in some mod-sets, a ship type such as the Yamato class, may be available until 9/2/1945. other mod-sets might refine her availability and that of her sister-ship to the actual dates of commission and demise. and so, it depends. the game itself has no functionality to keep a running tab of remaining available ships. as one of the older WWII sim games put it: no matter what you do within the game, the war starts on December 7, 1941 and ends August 15, 1945. even if you were to find and sink the entire IJF returning from the Pearl Harbor attack, the game would use those same ships according to the definitions in the game. does this help?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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