![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
|
![]()
I usually try as much as possible to stay away from destroyers, frigates and corvettes, especially, if in coastal waters and in a type II boat.
If detected in an undamaged type II boat, one should be able to dive to 100-125m without problem, depending on which version (A,B,C,D). If neccessary, one can even push to 140-150m. This should be deep enough early in the campaign, as depth charges should not go deeper than about 130m, and of course silent running 1-2kn. Engaging a ASW vessel that is already hunting you, is always tricky and should in my view be used, only as a last resort. I agree, that the way the game engine works, the "historical/relalistic" tactics for ASW vessel evation, do only apply to a somewhat limited extend.
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
![]() |
![]() |
![]() |
#2 |
Sailor man
![]() Join Date: Mar 2006
Posts: 45
Downloads: 4
Uploads: 0
|
![]()
Welcome to the U-Boat Service! You have a 75% chance of death.
![]() #1 Never engage in shallow water. #2 Realize it only gets harder as the war progresses. The German Navy was consistently behind the Aliies in terms of technology (ASDIC, centimeter radar, Leigh Lights, code breaking, etc) and this becomes very telling once you get to mid-late 1941. This kinda changes with the Type XXI, which was a revolutionary design and signaled the next step forward in sub design worldwide but it was too little and far too late. You will have to be a very crafty, canny and lucky Kaluen to make it very far. |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() |
![]()
I'm surprised some think historical, etc. evasive tactics don't work as well as they should as I've found them to work very well in the game, especially with the ahistorical and unrealistic advantage of being able to use silent running indefinitely.
I tend to use silent running in 20 game minutes on/5 game minutes off segments to counter this somewhat.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 01-03-22 at 10:25 AM. |
![]() |
![]() |
![]() |
#4 | |
Grey Wolf
![]() |
![]() Quote:
How long could a real U-Boot use silent running ? |
|
![]() |
![]() |
![]() |
#5 | |
Ocean Warrior
![]() |
![]() Quote:
Don't know as it would depend on depth, existing state of the boat and crew, etc.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|