![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Ocean Warrior
![]() |
![]() Quote:
Unfortunately, none of the escorts in the SH Atlantic settings (never tried the Pacific versions) behave as well as they should in regards to search patterns.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 12-21-21 at 05:02 PM. |
|
![]() |
![]() |
![]() |
#2 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#3 | |
Ocean Warrior
![]() |
![]() Quote:
![]() ![]() ![]()
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
#4 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
|
![]()
thing you got to think about tactics would change overtime depends on the year might be a outer ring exe some might be mowing the yard around the convoy
|
![]() |
![]() |
![]() |
#5 |
Seaman
![]() Join Date: Nov 2021
Location: Canada
Posts: 32
Downloads: 0
Uploads: 0
|
![]()
lol good call kapuhy.
Yes I'm still in 1940 so maybe tactics will evolve. Still a great game either way. Merry Christmas everyone |
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() |
![]()
Also, in terms of tactics used by the ai escorts in the Sh games set in the Atlantic, that silly move where the port/starboard escort peels off on a regular basis to go on a long extended sight seeing jaunt, thereby leaving said beam of the convoy completely unescorted and exposed, is completely ahistorical and unrealistic.
I suspect the developers put it in the game so players could do exactly what it allows; an easy way to attack the convoy.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
![]() |
![]() |
![]() |
#7 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
|
![]() Quote:
At the moment I'm busy with importing new ships, but SH5 AI is scriptable (TDW and vdr1981 already did a lot of improvement on it compared to vanilla game) and more realistic behaviour might be something to work on for the future, either for me or the other modders. |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|