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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch
![]() Join Date: Jun 2011
Posts: 22
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Here it is:
GWX - 16km Atmosphere GWX - Alternate Loadscreen - Full Circle GWX - Captain America's Officer Icons GWX - Open Hatch Mod GWX - VIIC41 Player Sub Thomsen's Sound Pack V3.2cg Rbs1_SH4_Effects_GWX_30_71 Rapt0r's Uniforms V2.0 [Black] Rapt0r's Uniforms V2.0 [Black - All Leather] Patch Rubini´s Underwater dust&plancton v1 M.E.P v6 Optional - ShipVanishingHull for MEP v6 Optional - FSF for MEP v6 TKSS18 German U-Boats Compilation U-Boot 7c-II FixAllSubGWX ARB WideGui 1920x1080 ARB WideGui Fix Adaptation for English & Deutsch Ricks_GWX_Rec_Man_Final M.E.P v6- VisualSensors for GWX3 |
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#17 | |
Ocean Warrior
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Thanks. I was wondering if you were using H.sie's patch as that can affect torpedo depth. But you're not, so scratch that idea. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#18 |
Watch
![]() Join Date: Jun 2011
Posts: 22
Downloads: 95
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#19 | |
Ocean Warrior
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Should have a folder titled "Supplement...." in your mods if so. Patched your sh3.exe with it. Sound familiar ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#20 | |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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#21 |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
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Yep - same for me. That MFM is great for variety, difficult for the rec manual. Having the ability to pre-segregate by types or by QTY of masts stacks and kingposts before scrolling through would speef things up.
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#22 |
Swabbie
![]() Join Date: Mar 2020
Posts: 10
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I'm a bit late to the party here but here's a link to my method:
Skip to about 13 minutes, for a hydrophone hunt, I'm hoping my explanation of "AoB" is useful. |
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#23 |
Watch
![]() Join Date: Jun 2011
Posts: 22
Downloads: 95
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Another update for you guys. I did the torpedo acadamy mission (training mode of course). I fired a two torpedo salvo at the unmoving Tramp Steamer and I missed! Huh? I'm baffled.
If I can't hit a stationary target how can I possibly hit a moving one? |
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#24 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
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Well if you can't learn from the videos and in-game tools provided then just play with the weapon officer and then you can fire with a 90-95% chance that your torpedo will hit, I think that will be better for your play style. subsims is just too much in depth for some people to grasp and learn so there's realism difficulty options to make it more arcade/easier with less things you have to manage in game. Plus using the weapon officer is better then using auto targeting because it gets rid of that stupid targeting arrow on ships when you look at it with periscope and you have to ask your WO for new torpedo data after every 10 seconds or so because of the target moving or getting closer/AOB changing etc. It only gives you the data/reading for that point in time when you locked on and requested the data from WO.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t Last edited by kyle9154; 12-21-21 at 10:34 AM. |
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#25 |
Admiral
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If you launched a torpedo at a 0 speed 90deg AOB target, and you double checked your solution… it’s either the mods you are using or your understanding of the game.
Turn off all mods and go vanilla… if you still can’t hit a stationary target, then I will send you your official papers stating your release from the Memel Naval Academy because you are not proficient for this game. If you turn off the mods and hit it… you have a conflicting mod. That is literally all I can say at this time.
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#26 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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But if the AOB is not correct set into the TDC compared to the bearing dial (or in vanilla SH3 it is called heading I think) then the torpedo goes the wrong way. It might help if you post a screenshot of your TDC dials and attackscreen.
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My site downloads: https://ricojansen.nl/downloads |
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#27 |
Watch
![]() Join Date: Dec 2009
Location: UK, London
Posts: 29
Downloads: 137
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I agree. You should play vanilla before you start adding ultra realistic mods.
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#28 |
Loader
![]() Join Date: Feb 2014
Location: Cancun, Mexico
Posts: 89
Downloads: 26
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I don't think using the "auto" solution in the submarine case is cheating. In real life the captain of the submarine does not usually calculate the angle of attack, speed, depth and many things to launch a torpedo, it is usually calculated by the officers on the bridge and that is all and after the invention of the TDC that was more easier.
I remember many submarine books about the Pacific campaign, and the captain or officer who uses the attack periscope or the one on the bridge simply says mark, mark, so that the other, based on that data, can calculate course, speed and anything while looking at the target. I think that many people use submarine simulators, be it Dangerous Waters, or any of WWII, as if the captain did everything in it and micromanaged everything to the smallest detail, nothing could be further from the reality. If you want to play "realistic" just let the AI officers do their job! ![]() |
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#29 |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 711
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yeah, auto solution is OK
I agree that Uboat captain doesnt have to do all activities alone, because he has experienced officers to manage them. And he has also some more important stuff to do and you dont want to be overhelmed by multitasking.
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![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
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