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Old 12-11-21, 01:44 PM   #1
Alex.B
Sonar Guy
 
Join Date: Nov 2020
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Moving forward slowly...

in work

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Old 12-11-21, 03:23 PM   #2
nik112
Samurai Navy
 
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Quote:
Originally Posted by Alex.B View Post
Moving forward slowly...

in work


Great!! waiting
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Old 12-12-21, 06:27 AM   #3
kapuhy
Grey Wolf
 
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Quote:
Originally Posted by Alex.B View Post
Moving forward slowly...

in work

Looks amazing - details, textures, this model is a pleasure to watch
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Old 12-25-21, 01:39 PM   #4
Alex.B
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test...

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Old 12-29-21, 08:00 AM   #5
Alex.B
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Type C3 ship...




https://disk.yandex.ru/d/uKVrCSmivWvbjw
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Old 12-29-21, 09:55 AM   #6
CapZap1970
Sea Lord
 
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Thank you very much!!! Looks fantastic!!!
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Old 12-29-21, 04:40 PM   #7
WolfyBrandon
Frogman
 
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Location: U-957: Patrol 05 In Progress...
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Icon14 Type C3-class Cargo Ship, Screenshots!










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[Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759
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Old 12-30-21, 05:27 AM   #8
Anvar1061
Ocean Warrior
 
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It's self-deception to put Hi res textures in a tex folder. This is what actually happens when textures are placed in place.


For example

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Old 12-30-21, 01:23 PM   #9
VonDos
Admiral
 
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Quote:
Originally Posted by Alex.B View Post
Hi!
Very nice model, high poly or not.
I love it!
Just a question: will you put some platforms\guns, and\or liferafts on it?



Best regards, and thanks!
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 12-30-21, 02:28 PM   #10
Mister_M
Grey Wolf
 
Join Date: Feb 2021
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Icon11

Another version just in case : https://www.themodelshipwright.com/h...-cargo-vessel/
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Old 12-30-21, 04:21 PM   #11
Alex.B
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Quote:
Originally Posted by Anvar1061 View Post
Самообман заключается в том, что дат файл на первый взгляд имеет допустимый размер в 10 Mb , а на самом деле в разы больше. Если текстура используется в разных кораблях, как Razlom.tga то целесообразно её помещать в папку Текстур. Остальные нет. Крайние модели у меня просто "виснут" даже при минимальном размере .tga. Тупо не грузятся.
Почему я закидываю большие шкурки в tex? Тут две причины. 1-ая - игра игнорирует шкурки из папки корабля и игрокам не надо об этом заморачиваться. 2-ая у меня жутко тормозит музей, когда большие шкурки в папке корабля. А остальные текстуры используются несколькими кораблями. В остальном у меня нет проблем. Ах, да, я тестирую корабли на стоковой версии.

Quote:
Originally Posted by VonDos View Post
Hi!
Very nice model, high poly or not.
I love it!
Just a question: will you put some platforms\guns, and\or liferafts on it?
1 - 107.000 triangles.
2 - Maybe in the future.

Quote:
Originally Posted by Mister_M View Post
Thanks. I was interested in this https://www.themodelshipwright.com/2...k-plans-added/
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