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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
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Probably submarine simulations are harder to create than "first-person shooter" types...
![]() A submarine is something very complexe (you can still visit existing WWII submarines to understand what I'm thinking about), and it operates in a complexe element (the sea)... Moreover, the battle of the Atlantic was also a very complexe battle which lasted for several years... So, not very "money-making" simulation in the end... and also because it's played by far less people... |
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