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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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See if there is a file called "solution ready" in the data / sound / speech / for example folder 1, in connection with torpedo shooting, for others i do not know
If there is no such file, copy the file from GWX and paste it in the nine folders |
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#2 | |
Captain
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Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
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__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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#3 |
The Old Man
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Open one of the files via winamp and see if anything will be heard
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#4 |
Captain
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I already did and they all work correctly just for some reason not being activated in the game, we're looking at the wrong area as none of those files were changed, problem must be caused from elsewhere.
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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#5 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
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In general, some of the sound files are in the library,pump.dat but those from where they are commanded dont know,but as you said, the reason is probably somewhere else,
probably something in the commands Last edited by ivanov.ruslan; 11-19-21 at 07:20 AM. |
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