SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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10-01-21, 09:33 AM | #1 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 360
Downloads: 3
Uploads: 0
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Weekly update
Hello everyone!
This week Oscar has been working on water effects. The effects needs some more tweaking, so the new patch will have to wait a few more days before we make it available. All effects will have quality settings, so you can reduce them or turn them off completely if they slow down performance on your system. Axel has worked with build tests for the netcode aswell as interactables for the network test implementation. Koji is working on the corvette and I'm adding all the missing dials to the engine room. |
10-01-21, 02:26 PM | #2 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
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Very cool! It looks great!
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
10-02-21, 04:06 AM | #3 |
LSH-2022 Liaison Officer
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Wolfpack just gets better and better top effort boys keep up the good work
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10-06-21, 03:07 PM | #4 |
Lieutenant
Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
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This is looking so nice.
Great work, guys. For some reason my submarine starts flying when I play, so I'm gonna keep watching and waiting Can't wait!
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.Godspeed. |
10-08-21, 01:20 PM | #5 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 360
Downloads: 3
Uploads: 0
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Hello everyone! This week Oscar found (and solved!) some problems with the wake simulation, and so the patch will have to be delayed until next week. Einar has been adding some more details to the new interior, Koji is detailing the Corvette, and Axel is tinkering with the netcode.
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10-11-21, 05:05 PM | #6 |
Mate
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Is there a plan for when the contents of the current beta branch can be stabilized and officially released? The existence of a divergent public beta branch splits the community and isn't healthy long-term in my opinion.
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10-15-21, 12:36 PM | #7 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 360
Downloads: 3
Uploads: 0
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weekly update
Hello everyone! This week Oscar has been sick (not covid!), and has not been able to finish work on the patch. What is left on the patch is dealing with boundary conditions between different LOD levels of the simulation, and adding some settings. Axel is working on game state serialising, intended for game saving and loading - aswell as build testing both normal and headless builds. I'm organizing assets for the new interior and Koji is working on the corvette.
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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