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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
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Buckets full just open the "Campaign.scr"in mission editor and you will see what i mean.
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#2 |
Stowaway
Posts: n/a
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Also, looking at your crew management, you have 7 men in the bow torpedo room, but your forward crew compartment is almost completely flooded! You did have the DC team working, which was good, but every man you can get in there helping the DC is good, and will help the repair.
(DC in this instance, is Damage Control) |
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#3 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Oh, so it helps to put men in the damaged compartments? Didn`t know that, I just thought it all came down to the damage control-dudes.
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#4 |
Mate
![]() Join Date: Jul 2005
Location: Houston, TX.
Posts: 51
Downloads: 0
Uploads: 0
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Looks like it pranged the barell of your 88 gun too.
Anyone know what happens if you hit the mines anchor chain? And nets, can you ram through them with a net cutter, or are they just for looks? I have to admit I looked at the GW campaign SCR file in the editor, and all the mines and nets are unbelievable. Good luck getting into Lock Ewe! |
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
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From my experience..if you hit the mines anchor chain the mine will still detonate
![]() The net cutter is there for show..hit a net and it's a whole new world of hurt :p |
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#6 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Yes, but if you go really deep - I mean scraping the seabed - the damage is minor. It happened to me, and I just got some easy-to-fix dents. I surfased really quickly just in case that was just luck.
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#7 |
Grey Wolf
![]() Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 895
Downloads: 59
Uploads: 0
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Where are there most mines?
![]() I've never hit one and I'd like to try, btw. I'm using GW 1.1A and a IXB sub. ![]()
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