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Old 07-07-06, 12:29 PM   #1
poor sailor
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Yes, It's a "dials1.tga" file in Data\Menu\Gui\Layout.
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Old 07-07-06, 01:47 PM   #2
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thanks.
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Old 07-07-06, 09:57 PM   #3
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Oh yes. That one got overlooked. It's on the list to be corrected in v2.2. Sorry 'bout that. Good catch though!
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Old 07-08-06, 04:10 PM   #4
mike_espo
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2nd question:

Do any of you guys know about the next question:

How to use SH3 2.6 realistic crew with NYGM 2.01z Tonnage War for single mission play?

Last edited by mike_espo; 07-08-06 at 04:14 PM.
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Old 07-08-06, 05:28 PM   #5
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Quote:
Originally Posted by mike_espo
2nd question:

Do any of you guys know about the next question:

How to use SH3 2.6 realistic crew with NYGM 2.01z Tonnage War for single mission play?
I would suggest not, and stick with the NYGM configuration. It is specifically designed to work best with the NYGM crew management mod. I wouldn't be able to vouch for the ability of the SH3 R2.6 realistic crew configuration to work well with the crew management mod in single mission. You could try it though and let us know how it works out. It could work just great!
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Old 07-10-06, 10:32 AM   #6
mike_espo
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It won't implement realistic crew option from SH3 Commander 2.6.

I keep getting the error message: "Too many sailors. Go back to barracks" when I try using realistic crew for single mission play. For Careers, Its OK.

This is a shame, as I really like the variation of crew textures allowed via SH3 Commander and the realistic crew numbers.
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