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Old 08-24-21, 09:36 PM   #1
KaleunMarco
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Originally Posted by propbeanie View Post
I had played it when Fifi was assembling the parts for pre-Dark Waters releases, and all was fine with the world. Now, I have no clue. I just tried the mission twice, and it does not function correctly. I don't know if maybe it has something to do with the added water effects on the ships, or what might be the problem. Both times though, I went counter-clockwise while the convoy goes clockwise, stopping my boat several time withing 1200 yards from where I knew the next report would come in at, and never did 'see' the ships visually, never did 'hear' them on sonar. Yet, we did receive hourly reports on the convoy's location, and made a mark each time... no sign of ships... I tried a third run with edits to the file, and the "drone" ships do not show in the game.
i also played those missions during testing and do not remember any problems as you describe them.
unfortunately, i have not played DW since.

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Old 08-24-21, 11:31 PM   #2
Mad Mardigan
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Just tried that convoy training one... I chased that convoy around... making note of each report, positioning Myself right in the middle of where the next should pop up... sat on the surface... & nada. Followed that up with the torp training one as well.. & noted that I didn't even hear the sound of My own props, in the hydrophone... in either the convoy or torp training missions.

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Old 08-25-21, 04:56 AM   #3
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To MODDERS and DEMONSTRATERS (youtube) from Silent Hunter IV.

I've noticed it before. Both groups mentioned are extremely knowledgeable. The first group is very enthusiastically improving the game: removing errors, improving historically, improving graphically. In short, the modders have made it one of the best games because of their great knowledge and enthusiasm!

BUT! The submarine school: That's the stepchild... I mean, there's little credit to be gained from that... The school is all so simple, we don't pay much attention to it. The missions, the patrols, etc. that's where the fun is for them, make it better and better.

But that's a wrong thought! The school is the foundation of the game. That should be the focus in the first instance, just like in reality. You must undergo thorough training to operate a submarine. And then the tactics to wage the war…

The MODDERS paid far too little attention to the submarine school.
Just one example of this: In the basic version of SH$ v1.5: After the navigation and another training you have to attack a convoy! How do the designers get it done! The novice has no idea... But the modders don't look at it either!
That's about what I mean...

Now the DEMONSTRATORS.
Also fantastic enthusiasts! They are happy to tell and show you how to play the game. Because they are experts, they ignore the simple things, they rage through the game with great enthusiasm. Assume that everyone understands the abbreviations that are often spoken in very sloppy English. They often completely fail to notice that they have students on the phone... (I mean on the screen, of course) They often don't pay attention to the mouse, for example. Racing the mouse over the screen, the student doesn't know where to look. As a teacher (!) they should be able to place themselves completely in the needs of the student and not in demonstrating their knowledge! Students must learn every facet of the game, no matter how small... That's pedagogy...

In all of the above, no matter how annoying it may be to those addressed, I show how beautiful I think Silent Hunter IV is.
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Old 08-26-21, 10:54 AM   #4
adrianstu98
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Default No texgures on subs

Hi all, I'm having a issue wiyh v.6. All subs unless the ix D are without textures (in full black) any way to solve it?. Thanks to all!!
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Old 08-26-21, 11:27 AM   #5
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Do you have LAA or 4Gig Patch properly applied to the SH4.exe file? Did you empty the Save folder before starting Dark Waters?
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Old 08-26-21, 02:07 PM   #6
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Do you have LAA or 4Gig Patch properly applied to the SH4.exe file? Did you empty the Save folder before starting Dark Waters?
Yes, but each time that i load a saved game the texture issue comes back
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Old 08-26-21, 02:38 PM   #7
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Quote:
Originally Posted by adrianstu98 View Post
Yes, but each time that i load a saved game the texture issue comes back
Hmm...

See of giving as much details as you can provide...

SH4: What source, version #, where installed.

Mods list, if using jsgme (which you should, as this makes it easier to roll back so as to keep mods up to date, as they are updated & believe me... they are (for the most part, at any rate some older mods, still work, but.. have to make sure you're not cross using them with mods that they aren't designed for.. have to be real careful about that. ) this is a simple, open jsgme, click on tasks, on menu that pops up, go to last choice in the list, hover mouse then click on 'clipboard'... this will allow you to paste the mod activated listing from jsgme here, in a reply back post...

Eazy peezy, mac 7 cheezy... so easy, a cave man could do it...

(sorry, My weird sense of humor.. back you fiend... *cracks whip at it... back, I say...)

Are you running more that 1 copy of SH4 & modding them.. if so, then you really should be using MultiSH4.... this is not a mod, but a utility tool, that allows you to make different save folders in doc's... so as to keep the game saves, separate from 1 another... is a simple drop into the SH4 folder... click on it, before doing anything else & setting up a save spot in doc's... & using 2 or 3 letters to designate that with.

Would say of asking about if you patched SH4 with the 4GB patch, or if you used Large Address Aware (LAA, for short).. but.. in the quote from you, you already mentioned of the fact of your using LAA... so...

on that, would suggest opening it up, once open click 'Mode" in the upper section of the box/window... in the pop up menu, select 'advanced'.

In the list there... look to ensure that it reads, under the LAA section: True for that particular SH4.exe, if it doesn't... then go back to basic mode & redo the 3 steps process...

Lastly, include your computer specs... Op sys, graphics, HD, processor info...

Including all this info, as much as humanly possible... assists in figuring out a possible solution or barring that, a possible workaround... a th lest/worst case scenario...

M. M.

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