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Old 07-07-06, 07:00 AM   #1
HunterICX
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Mines, but even without mines...the english chanal is just pure suicidal for an submarine to enter it...to much warship traffic an low depth...once you get detected you're pretty much screwed.
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Old 07-07-06, 07:29 AM   #2
Mooncatt
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yeah bloody mines, not a good idea to pop one of those lol or go through the channel i avoid it like the plague, is there any way to detect mines? if not and you have external view disabled how the hell do you survive??
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Old 07-07-06, 08:24 AM   #3
stabiz
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Quote:
Originally Posted by mooncatt
is there any way to detect mines? if not and you have external view disabled how the hell do you survive??
Maybe like this, lol:

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Old 07-07-06, 08:56 AM   #4
Keelbuster
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Mines tend to cause characteristic damage: they kill both your radio and sonar men, and turn that compartment red. They also tend to burn up the conning tower. And you hit them when you are running at PD within a reasonable distance of shore.

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Old 07-07-06, 03:59 PM   #5
zzsteven
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From personal experience; mines can also be hit while running at 8 kts on the surface. Killed my sonar operator and wounded one of the watch crew, damaged the radio room and the bridge. All were repairable.

zz
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Old 07-07-06, 04:53 PM   #6
andy_311
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Buckets full just open the "Campaign.scr"in mission editor and you will see what i mean.
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Old 07-08-06, 11:58 AM   #7
Engel der Vernichtung
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Also, looking at your crew management, you have 7 men in the bow torpedo room, but your forward crew compartment is almost completely flooded! You did have the DC team working, which was good, but every man you can get in there helping the DC is good, and will help the repair.

(DC in this instance, is Damage Control)
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