SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-30-21, 12:13 AM   #1
SnipersHunter
Samurai Navy
 
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
Default

This looks amazing!
SnipersHunter is offline   Reply With Quote
Old 07-30-21, 06:20 AM   #2
phooey
A-ganger
 
Join Date: Jan 2021
Location: 10th flotilla
Posts: 71
Downloads: 225
Uploads: 0
Default

Hey diego, how about keeping attack map on and make the TDC retractable like this one.

phooey is offline   Reply With Quote
Old 07-30-21, 06:24 AM   #3
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
Default

Quote:
Originally Posted by Onealex View Post
I think that Attack Map (F6) is needed in case when FAT/LUT torpedoes are used. We have to set angles and it is easy when you see it on the Attack Map (F6)
Quote:
Originally Posted by phooey View Post
Hey diego, how about keeping attack map on and make the TDC retractable like this one.
Yes! I support this idea.
__________________

Last edited by Anvar1061; 07-30-21 at 07:41 AM.
Anvar1061 is offline   Reply With Quote
Old 07-30-21, 03:54 PM   #4
diego_gut
Soundman
 
Join Date: Aug 2020
Location: Costa Rica
Posts: 147
Downloads: 25
Uploads: 0


Default

Hello all,


I would like to make clear that I am not replacing the Attack Map on DGUI. I am making a separate GUI for those like me who do not like the Attack Map. Personally, I find it unrealistic and not immersive, it also gives way too much information. So, the whole point of this new project is getting rid of it.


With respect to the possibility of including this TDC in DGUI, SH3 does not have the same functionality as SH4 or SH5. A draggable TDC has been made but it is much slower dragging it on top of the screen and back again than just pressing 2 keys. Also, some of the TDC functionality is hardcoded to the Attack Map page. Particularly, the TDC on/off button that works with problems outside of it and the numbers on the Torpedo Selection Switch that do not work at all.


Having said all that, I know that many people like the Attack Map and DGUI will continue to have it.


Regards,
Diego

Last edited by diego_gut; 07-30-21 at 09:19 PM.
diego_gut is offline   Reply With Quote
Old 07-31-21, 02:50 AM   #5
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
Default

Quote:
Originally Posted by diego_gut View Post
Diego
Thanks for the explanation anyway! You left us the choice.
__________________
Anvar1061 is offline   Reply With Quote
Old 07-31-21, 08:44 AM   #6
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,945
Downloads: 820
Uploads: 0


Default

Quote:
Originally Posted by diego_gut View Post
Hello all,


I would like to make clear that I am not replacing the Attack Map on DGUI. I am making a separate GUI for those like me who do not like the Attack Map. Personally, I find it unrealistic and not immersive, it also gives way too much information. So, the whole point of this new project is getting rid of it.


With respect to the possibility of including this TDC in DGUI, SH3 does not have the same functionality as SH4 or SH5. A draggable TDC has been made but it is much slower dragging it on top of the screen and back again than just pressing 2 keys. Also, some of the TDC functionality is hardcoded to the Attack Map page. Particularly, the TDC on/off button that works with problems outside of it and the numbers on the Torpedo Selection Switch that do not work at all.


Having said all that, I know that many people like the Attack Map and DGUI will continue to have it.


Regards,
Diego
Hi Diego I just took it fantastic job you did the ...
I just installed on GwR21 it seems to work I am trying this evening ...
-suggestion delete the clock at the top left that I find useless since the time is displayed at the bottom right then in the uboat at the navigation table .. when do you think again thank you for the work done here ....
Kal_Maximus_U669 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.