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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1416
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this how i taught myself i setup differnt single missions with differnt aobs and speed and range and kept doing it until i could judge it all with just using my eyes don't get me wrong them methods they use work i like to keep it simple some of them methods wants you to pause or be dead stop when i watch a video and the person is stop at periscope dept i just lose interest in watching it
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#2 |
Admiral
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AOB is the most difficult! Keep practicing. I’ve been playing this series since SH1 came out. Takes time.
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#3 |
Swabbie
![]() Join Date: Jul 2014
Posts: 7
Downloads: 15
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If you're shooting from that range, I highly recommend just positioning your U-Boat on a perpendicular course and using the "Tabelle für Gerade Schüße" if you've got it.
It's a list of the target's speed and corresponding bearings to time your shots so they hit at a 90° angle. The angle itself may not be important (especially with magnetic detonators), but the hit chance with this method is incredibly high. If you're unsure what I'm talking about, it's basically a list that says: "If target T is travelling at 8 knots and your torpedo speed is set to 44 kn (fast), fire your torpedo when the target is at bearing X' |
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#4 |
Seaman
![]() Join Date: Feb 2021
Location: St Louis, MO
Posts: 32
Downloads: 46
Uploads: 0
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ok, is that part of the TWoS UI? I notice a ton of extra stuff when I open my charts interface. Oh, I found it. I see the knots, bug, and Achstern for 30/40/44 knot torpedos. Soooo, how do I use this chart? The offsets appear to be for stern shots. Looks like I’ll have to do some quick math for boats approaching from starboard. Port approaching targets are covered.
Update: disregard. I get it now. I’ll give it a try. Thank you for the assist. |
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#5 |
Officer
![]() Join Date: Apr 2020
Posts: 246
Downloads: 77
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Get in a 90 degree position and use fixed wire attack (google it if you don’t know it already). It simplifies aob and really all you need is an accurate speed reading. Having a seasoned crew also helps. Make sure you’re at battle stations and morale is up. I just completed mission 4, my crew is pretty good and achieved 8 out of 11 torpedo hits.
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#6 |
Seaman
![]() Join Date: Feb 2021
Location: St Louis, MO
Posts: 32
Downloads: 46
Uploads: 0
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Pretty sure I need to play with map contacts on. Tried the above suggestions and 0 hits of 5 torpedos. Something is off. Need some training wheels lol
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#7 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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![]() Quote:
Another option is to enable map contacts and external view to see for yourself what happened to your torpedoes after firing. TWoS also includes a RAOBF tutorial, that allows you to first estimate shooting parameters with RAOBF and then make the game check and give you accurate result. This could also be helpful. |
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#8 | |
Swabbie
![]() Join Date: Jul 2014
Posts: 7
Downloads: 15
Uploads: 0
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![]() Quote:
It could be that your solution is top notch correct, but the torpedo was spotted and your target adjusted its course accordingly. It could be any number of factors actually. If you are using the Table for Straight Shots, be sure you're looking at the correct column. I had fired torpedoes which were set to fast, but I was looking at the column for a slow speed torpedo, so that was an obvious miss. |
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