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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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I recommend watching Chazly's videos for basic tutorial butits useless for advanced combat - especially in MP.
In my opinion he just focus on resolving TMA puzzles instead fighting. Because TMA is only one aspect of underwater combat. Many things are more important than focusing on straight dot line ![]() |
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#2 | |
Bosun
![]() Join Date: Mar 2021
Posts: 65
Downloads: 111
Uploads: 0
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![]() Quote:
That seems like good advice. I was recently experimenting with LOFAR on the Demon waterfall on the 688i, trying to accurately dial in the target's speed using the towed array, and I found it was mostly a distraction that got me killed more than a few times. |
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#3 |
Stowaway
Posts: n/a
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Yeah I see now - fine tune too much with TMA solution and game over.
Lock in a decent solution - take into account that it's a 'History' of the target and not set in stone. Then let the weapon do it's work. I need not rabbit on then, the posts above speak for themselves. Cheers ![]() |
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