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Old 05-07-21, 06:26 AM   #1
silentmichal
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That's a solid tip here It's definitely going to save some time @GrenSo.
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
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Old 05-11-21, 06:55 AM   #2
GrenSo
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Now I use blender to modify, because I need for this just small changes.
But how to import or replace the changed mashes in to GR2EditorViewer?


BTW: The size difference between my XXI and the VIIb of SH5 is enormous and, if I have calculated correctly, I have to scale with a factor of at least 100 or so.
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Old 06-09-22, 03:38 AM   #3
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I'm finished with my version of your mod in QR2.








In next step I will edit your version 1.2.3 of the CR with fewer boxes and blue colored oxygen bottles.
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Old 06-12-22, 07:21 AM   #4
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My own version of QR2 room is finisched.






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Old 06-29-22, 09:50 AM   #5
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CR is finisched too:







There are only the same bug silentmichal had in version 1.2.3 with the texure of the ladder in CR:




Here you can find the download: https://www.subsim.com/radioroom/dow...o=file&id=6171
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Old 06-29-22, 12:26 PM   #6
silentmichal
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Nice job! It adds a bit more depth to the submarine
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Old 06-29-22, 01:45 PM   #7
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Quote:
Originally Posted by silentmichal View Post
Nice job! It adds a bit more depth to the submarine
Nice that you like it.
Only the thing with the ladder bothers me. But I haven't found a working solution yet.
I think the cause is that the ladder map consists of 3 parts (Diffuse Color, Self-Illumination and Bump) and the boxes/crates only 2 parts (Diffuse Color and Self-Illumination). I hope to find a solution for this.

Btw: The blue bottle and the dark lower part of the walls are not a part of this mod.
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Last edited by GrenSo; 06-29-22 at 05:55 PM.
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