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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GLOBAL MODDING TERRORIST
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CharacterBodyParts.GR2
in the Character folder. GR2EditorViewer will open the file with a lot of error messages. Not sure how well it will work if you edit the 3D models. Not even sure it will export or import without problems. Should you want an advanced way to export the models and animations? I got that covered also. Last edited by Jeff-Groves; 04-29-21 at 03:04 PM. |
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#2 | |
Officer
![]() Join Date: Apr 2020
Posts: 246
Downloads: 77
Uploads: 0
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#3 |
GLOBAL MODDING TERRORIST
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https://www.mediafire.com/file/67b70...is-GR2.7z/file
For a full understanding of the files you can read here. https://forum.xentax.com/viewtopic.php?f=16&t=22277 The link to download I posted includes the python script and such so no need to download from the linked forum. You'll see that a way to not load some meshes has been requested by someone. ![]() Last edited by Jeff-Groves; 04-30-21 at 12:25 PM. |
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#4 |
Officer
![]() Join Date: Apr 2020
Posts: 246
Downloads: 77
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Thanks!
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#5 |
GLOBAL MODDING TERRORIST
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The Python script has been updated.
You can now filter out meshes when loading. I set the option SKIP_MESH = 2 Then did a txt file named mesh.txt and placed it in the base folder of Noesis. It lists: DMG_ reflect LNK@ Those meshes do not get loaded now. ![]() https://www.mediafire.com/file/olvyg...er131.rar/file Last edited by Jeff-Groves; 05-02-21 at 09:27 AM. |
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#6 |
GLOBAL MODDING TERRORIST
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At one time, the author of the Python script attempted auto texturing for the GR2.
He dropped that since different Games do it in different ways. I've asked him to send me his older scripts so I can attempt to do a special version just for SH5. If he does that and I get it to work? We can easily export the animations and meshes with textures. May not get them back in to SH5 but would be easy to convert for SH3/4! Any and all Credits go to jayn23 on the xentax forum! |
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#7 |
Officer
![]() Join Date: Apr 2020
Posts: 246
Downloads: 77
Uploads: 0
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Well my time is severely limited with work. But I'd like to work on some new figures. I've done a lot of work in Blender but I'm not sure about the programmes you mentioned. Thanks Jeff for the links etc.
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