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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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Consistently missing behind usually indicates that the torpedo doors have not been opened prior to pressing the Fire button. Open the doors first with the <Q> button, and cycle through the tubes with the <W> button. Some mods add the rear tubes cycle with the <E> key. With the Dick O'Kane method, you fire as the ship crosses a predetermined line, which is dependent upon the ship's speed. If late because of the doors, you'll be off by roughly 2 seconds. About a ship's length.
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"...and bollocks to the naysayers" - Jimbuna |
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#2 | |
Swabbie
![]() Join Date: May 2010
Posts: 10
Downloads: 819
Uploads: 0
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#3 | |
Navy Seal
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Sending a final bearing right before shooting is important, even with PK on...fire 1, send new bearing, fire 2, send bearing..and so on. Thus are firing shots as individually torpedo shots, not a salvo. This works best in most cases, close range etc. For typical freighter worth three torpedoes, like to aim one a center, usually under stack, one on forward mast, last on aft mast. Nice, spread. Longer ranges, the spread knob on TDC, for small vessels one degree of spread, most merchants two degrees seems to get it. Larger warships...2.5-3 degrees typically works. |
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