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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Swabbie
![]() Join Date: Apr 2014
Posts: 5
Downloads: 23
Uploads: 0
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![]() Quote:
As quoted, the "Schnelltauchback" (Fast Dive Bow) was designed, to speed up the diving process. One of only four surviving Typ IX/C Boats (U 516) where refitted with this modification in the end of 1944 and approximately half of the surviving Typ IX/C40 Boats (19 in total) where refitted from March 1944 onwoards (with a maximum of 16 active "Schnelltauchback" Boats in March 1945 out of 35 active front boats). It also seems, that some new Typ IX/D2 Boats where already commissioned with the "Schnelltauchback" (as stated for U 875). If I remember correctly, the effect on the diving process was less effective than hoped, but it seemed to improve depth control. |
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#2 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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any help about trough ship view on <,> button
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#3 |
Navy Seal
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#4 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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Mod is Ccom,very good but only that little thing
on external view everything is ok but when I want to see enemy ship or my sub with < or > simple camera cuts trough the ship Last edited by dex; 05-19-21 at 12:50 AM. |
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#5 |
Navy Seal
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Check the Data/Cfg/ Command file for the key to toggle ships.
Don’t have this problem.
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#6 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,452
Downloads: 493
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Dex,
Try backing up on the Zoom, if you had a close up on your own Uboat, when going to the next unit, it may be right on top of it, if you do not go back some distance. Happens to me too. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#7 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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I didn t tryed zoom on the next unit button,also maybe toggle ship command will help Thanks anyway
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#8 | |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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![]() Quote:
I talk about when the camera is too close to ship,then it happens Last edited by dex; 05-19-21 at 01:05 AM. |
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#9 | |
Navy Seal
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If so, then it’s a Data/Library/Camera.dat problem, you have to open it with S3D and in FreeCam node, check if there is a terrain collider controller (terrain collider name from memory - it stops the camera when an obstacle in the way) Not a big deal anyway.
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