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Old 03-25-21, 03:33 PM   #1
Torpex77
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Quote:
Originally Posted by KaleunMarco View Post
be careful.
when you adjust the rudder and plane effects in the dotSIM file, it changes all of the ship dynamics and not just turning radius.
be prepared to be frustrated by the fact that the application cannot get close to matching reality.
good luck.
Which does make sense, as they would. Do you know if anyone specifically tried to make the subs turn a little better? Only asking because I dont want to "battle a sunken ship"
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Old 03-25-21, 06:37 PM   #2
KaleunMarco
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Originally Posted by Torpex77 View Post
Which does make sense, as they would. Do you know if anyone specifically tried to make the subs turn a little better? Only asking because I dont want to "battle a sunken ship"
i do not know anyone who has attempted what you are attempting.

i have tried to vary the drag values but tuning it properly takes more patience than i have.
if the drag is too high, it takes forever to turn or to dive/surface.
if the drag is too low, the boat acts like a cork and takes forever to slow/stop.
this does not include the process of changing values, launching, starting a mission, testing the boat, exiting and starting all over again.
as i said before, good luck. if you figure it out you are a better man than i am, Gunga Din.

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Old 03-26-21, 02:02 AM   #3
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You could compare Stock figures, to RFB, to TMO, and get an idea of the differences.
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Old 03-26-21, 10:11 AM   #4
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On this same topic, I've wondered if the dive planes actually work or is diving and surfacing just another variable in the equation. There's no way to control them, at least that I've found. Dive fast, flood negative; surface fast, emergency blow.

Am I wrong in this assumption?
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Old 03-26-21, 04:29 PM   #5
KaleunMarco
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Originally Posted by Macgregor the Hammer View Post
On this same topic, I've wondered if the dive planes actually work or is diving and surfacing just another variable in the equation. There's no way to control them, at least that I've found. Dive fast, flood negative; surface fast, emergency blow.

Am I wrong in this assumption?
nope. you are dead-on, balls-accurate.
the only variables are the drag variables and, yes, they DO affect performance.
set them too high and it will take you five minutes to submerge.

more than once i've wanted to control a turn with a bit more sensitivity than selecting a course but, no.
same thing for depth. it would be great to be able to control your planes and come up quicker but shallower, but, no.

yes, there are all kinds of work-arounds, but it takes your attention away from other issues that may be more important at the time.

bottom line, we (you) get only the drag variables so, like it or lump it.

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