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Old 03-16-21, 02:59 AM   #1
gap
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Only thing that I don't know how to solve as far as blimp is concerned is turning - planes in SH5 pitch and roll when turning, and while my modified super-slow Catalina pitched and rolled a lot less at these speeds, it might still look a bit weird with a blimp (that said, I've never seen a blimp maneuvering at full speed...)
Have you tried playing with drag values?
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Old 03-16-21, 03:20 AM   #2
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Have you tried playing with drag values?
Not yet, but I will - not just for the blimp, but also I hope it might be one of things that would affect planes' ability to adjust their position so that AI does drop bombs on faster targets. EDIT - because it seems to me that what happens is: AI doesn't know how to lead the target, so the closer it gets, the tighter it has to turn, ultimately either hiting stall speed or "terrain ahead" warning and breaking off to recover.
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Old 03-16-21, 05:21 AM   #3
gap
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Not yet, but I will - not just for the blimp, but also I hope it might be one of things that would affect planes' ability to adjust their position so that AI does drop bombs on faster targets. EDIT - because it seems to me that what happens is: AI doesn't know how to lead the target, so the closer it gets, the tighter it has to turn, ultimately either hiting stall speed or "terrain ahead" warning and breaking off to recover.
I am trying to find the video of a turning blimp. In the meanwhile, if you are into technical stuff you could have a look into this 1941 document by US War Department on airship physics (you can skip directly to p. 47):

https://www.faa.gov/regulations_poli...rodynamics.pdf

Drag is one of the few physic parameters affecting SH planes. Adjusting them wisely might be required not only for improving their general airworthiness and their bombing accuracy, but also - within reasonable limits - for differentiating one aircraft from the other.
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Old 03-16-21, 06:43 AM   #4
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Drag is one of the few physic parameters affecting SH planes. Adjusting them wisely might be required not only for improving their general airworthiness and their bombing accuracy, but also - within reasonable limits - for differentiating one aircraft from the other.
I'll start worrying about differentiating planes after they stop flying backwards and dropping bombs while upside down but point taken, and from what I've seen so far there's an awful lot of copy-paste approach in the way these parameters are set in SH5 planes (not gonna lie, I copied drag and similar stuff from stock planes too, leaving fine-tuning for later).
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Old 03-16-21, 08:06 AM   #5
gap
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I'll start worrying about differentiating planes after they stop flying backwards and dropping bombs while upside down but point taken, and from what I've seen so far there's an awful lot of copy-paste approach in the way these parameters are set in SH5 planes (not gonna lie, I copied drag and similar stuff from stock planes too, leaving fine-tuning for later).
Exactly my point. All the aircraft seem to have more or less the same physic settings, and they all might be awfully wrong
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Old 03-16-21, 08:11 AM   #6
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flying backwards and dropping bombs while upside down

THAT I want to see!
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