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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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I didn't bookmark it at the time, but now I found it again:
https://www.subsim.com/radioroom/sho...bs#post1620030 TDW's post #1144 With pleasure! EDIT: Oh and I just checked: MAD sensor based on SH4:OM now does work in SH5 too. I just got detected sitting still at periscope depth (with periscope down) and accurately bombed by MAD Catalina. It still needs a lot of tweaking to be historically correct, but the capability is there. Last edited by kapuhy; 03-14-21 at 02:51 PM. |
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#2 |
GLOBAL MODDING TERRORIST
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You can find all available Script commands in SHSim.act
Use 010, open SHSim.act, then do a find strings as a Search. |
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#3 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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#4 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Still talking about those scripts, I think we should differentiate preconditions for bombing strategy from the ones set for other strategies; while a bomb attack against a contact below 8.5 m of depth is desiderable, a gun strafing attack run or a torpedo attack in the same conditions wouldn't make any sense ![]() Quote:
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#5 | ||
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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And just a thought about this command - it might also be used to simulate British lack of knowledge about U-Boat maximum diving depth and consequently setting their depth charges too shallow (although I'm not sure whether it wouldn't be sacrificing gameplay for historical accuracy too much - unlike the player, Germans didn't know how deep British can set their depth charges) EDIT: plus, there's no way in script commands to end this "lack of knowledge" at specific date... so no, it can't. Quote:
![]() Last edited by kapuhy; 03-15-21 at 03:25 AM. |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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In game, this can be simulated without need of messing too much with AI scripts. Unlike ship-borne depth charges, air depth charges have their depth settings working. We can set up two or more copies of each DC with different detonation depth settings and then - according to historic data and gameplay convenience - we can switch from one to the other by use of date settings in each aircraft eqp file ![]() I think I has already agreed loooong ago, and I think someone had tested his blimp in game. IIRC the plan was to make K-calss blimps part of OHII's campaign as convoy escort, but then they were given up because it was found that they fell down when they were made to follow surface units. More recently Jeff has talked about a better blip model he had in his hands, but then again the discussion about importing that model in game faded down, but in the first instance let's wait for Jeff's feedback on this topic. ![]() |
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#7 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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