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Old 03-11-21, 04:16 PM   #1
dex
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Default about turm upgrade problem

some update DW is it solve something about turm upgrade
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Old 03-12-21, 11:35 AM   #2
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@ VDraculaV - that was a problem in OM, maybe in stock, as well as SH3, and I am not aware of a "fix". One of these days, given time constraints of all parties involved with DW, we might get time to look at the issue. One idea is for the player to ignore the grid assignment, and to zoom in on the location of the "Star" icon for the mission assignment, and draw a circle of the given dimensions in the orders you receive (75km, 100km, whatever), and stay within that circle, whether or not it is close to the grid assignment. The "Star" on the NavMap is where the boundaries of that particular mission is located. It is extremely difficult to match the grid to the actual assignment in some areas.

@ dex - No, the issue will remain for now. There might actually be more involved in "fixing" that than there is for what VDraculaV has found with the grid not matching the assignment. It may well be that both are impossible to deal with because of the game itself. The turms are done like a boat upgrade, but since there are very few upgrades available to the boat you start with, the turm upgrades can happen more often. However, with the plethora of possible attached equipment having to match the turm, which has to match the boat, the possibilities of getting it all correct are enormous. Given the amount of boats, turms & equipment in the original OM, in which the turm upgrades did not function correctly, it will take quite a while of sifting through the files to find all of the pieces for each boat and its possible turms. If time ever permits, between all involved with DW, someone of us might get a chance to catalog all of the parts and begin the necessary changes, but in the meantime, the use of OM technique, of which I cannot find any reference to right now, would be only course of action for the player. It involves making a copy of the Save folder information, then starting a new career as close to the same date as possible, then adding the saved career's data into the new career. Most previous information is loast, but the commander's rank and a few other bits of information are retained... KaleunMarco might recall the technique, or if I can find it later, I'll update here.

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Old 03-12-21, 12:23 PM   #3
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Quote:
Originally Posted by dex View Post
some update DW is it solve something about turm upgrade
Quote:
Originally Posted by propbeanie View Post
@ dex - No, the issue will remain for now. There might actually be more involved in "fixing" that than there is for what VDraculaV has found with the grid not matching the assignment. It may well be that both are impossible to deal with because of the game itself. The turms are done like a boat upgrade, but since there are very few upgrades available to the boat you start with, the turm upgrades can happen more often. However, with the plethora of possible attached equipment having to match the turm, which has to match the boat, the possibilities of getting it all correct are enormous. Given the amount of boats, turms & equipment in the original OM, in which the turm upgrades did not function correctly, it will take quite a while of sifting through the files to find all of the pieces for each boat and its possible turms. If time ever permits, between all involved with DW, someone of us might get a chance to catalog all of the parts and begin the necessary changes, but in the meantime, the use of OM technique, of which I cannot find any reference to right now, would be only course of action for the player. It involves making a copy of the Save folder information, then starting a new career as close to the same date as possible, then adding the saved career's data into the new career. Most previous information is loast, but the commander's rank and a few other bits of information are retained... KaleunMarco might recall the technique, or if I can find it later, I'll update here.

Turm upgrades, at least the automatically offered upgrades, are offered/applied inconsistently in both the Atlantic and Pacific SH4 modules (yes, there are two code sets).

you can apply turm upgrades manually if you can perform text editing using Notepad or some similar text-only app. Download this set of directions, perform the edits, and you should get your turm.
send me a PM (private message) if you run into a snag.

https://www.subsim.com/radioroom/dow...o=file&id=5726


km
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Old 03-12-21, 12:26 PM   #4
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Hah! The man of ACTION!!!
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Old 03-12-21, 12:35 PM   #5
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Hah! The man of ACTION!!!
RL has been busy lately. sometimes i have time to browse and answer posts and sometimes i only have time to browse.
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Old 03-12-21, 12:26 PM   #6
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You know what would help most of all? On the screen that says, "your boat is eligible for a Turm upgrade. OK?"


There should be a second choice that says "NO!!!! IT IS NOT OKAY!"


Problem solved.


One choice is not a good answer.
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Old 03-12-21, 12:33 PM   #7
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Originally Posted by rschilla View Post
You know what would help most of all? On the screen that says, "your boat is eligible for a Turm upgrade. OK?"


There should be a second choice that says "NO!!!! IT IS NOT OKAY!"


Problem solved.


One choice is not a good answer.
yes, it would.
however, the code design does not allow for that type of user-based change like so many of the features that we mod.
if you play the ATO-side, sometimes....you will have a new turm offered, but it is inconsistent.
i have never been offered a conning tower upgrade playing the PTO. never. in thousands of career missions.
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Old 03-12-21, 02:06 PM   #8
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Quote:
Originally Posted by propbeanie View Post
@ VDraculaV - that was a problem in OM, maybe in stock, as well as SH3, and I am not aware of a "fix". One of these days, given time constraints of all parties involved with DW, we might get time to look at the issue. One idea is for the player to ignore the grid assignment, and to zoom in on the location of the "Star" icon for the mission assignment, and draw a circle of the given dimensions in the orders you receive (75km, 100km, whatever), and stay within that circle, whether or not it is close to the grid assignment. The "Star" on the NavMap is where the boundaries of that particular mission is located. It is extremely difficult to match the grid to the actual assignment in some areas.

@ dex - No, the issue will remain for now. There might actually be more involved in "fixing" that than there is for what VDraculaV has found with the grid not matching the assignment. It may well be that both are impossible to deal with because of the game itself. The turms are done like a boat upgrade, but since there are very few upgrades available to the boat you start with, the turm upgrades can happen more often. However, with the plethora of possible attached equipment having to match the turm, which has to match the boat, the possibilities of getting it all correct are enormous. Given the amount of boats, turms & equipment in the original OM, in which the turm upgrades did not function correctly, it will take quite a while of sifting through the files to find all of the pieces for each boat and its possible turms. If time ever permits, between all involved with DW, someone of us might get a chance to catalog all of the parts and begin the necessary changes, but in the meantime, the use of OM technique, of which I cannot find any reference to right now, would be only course of action for the player. It involves making a copy of the Save folder information, then starting a new career as close to the same date as possible, then adding the saved career's data into the new career. Most previous information is loast, but the commander's rank and a few other bits of information are retained... KaleunMarco might recall the technique, or if I can find it later, I'll update here.

it's to complicated for me really

Quote:
Originally Posted by KaleunMarco View Post
Turm upgrades, at least the automatically offered upgrades, are offered/applied inconsistently in both the Atlantic and Pacific SH4 modules (yes, there are two code sets).

you can apply turm upgrades manually if you can perform text editing using Notepad or some similar text-only app. Download this set of directions, perform the edits, and you should get your turm.
send me a PM (private message) if you run into a snag.

https://www.subsim.com/radioroom/dow...o=file&id=5726


km
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Old 03-13-21, 02:27 AM   #9
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Quote:
Originally Posted by dex View Post
some update DW is it solve something about turm upgrade
Dex! after a nice 7 year silent run!
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Old 03-16-21, 11:57 AM   #10
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Dex! after a nice 7 year silent run!
yes sir,torpedoes are ready,waiting your command sir
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Old 03-18-21, 12:46 AM   #11
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Default Map contacts color

Hello guys, i have been playing DW for a while and i enjoy it

i have 2 questions i hope i can get answers to them

1- how to change all map contact colors to neutral grey/black i want to use recognition manual rather than just see colors Green/blue/red

2- is there specific ships that do not have lifeboat modelled so we do not see any when we sink those ships?

Thanks for this awesome Mode building on the great OM by lurker
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Old 03-18-21, 11:07 PM   #12
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I cannot remember the answer to your #1... a mind is a terrible thing to let get old...

#2, you'll find the crew complement, survivor rate and survivor percentage in each ship's Sea folder cfg file. Set the percentage to zero. Use a Search & Replace in Notepad++ can get them all in one pass. Just about any plain text editor can do. If you like scripting, purchase 010 Editor.
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Old 03-19-21, 09:46 AM   #13
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Quote:
Originally Posted by propbeanie View Post
I cannot remember the answer to your #1... a mind is a terrible thing to let get old...

#2, you'll find the crew complement, survivor rate and survivor percentage in each ship's Sea folder cfg file. Set the percentage to zero. Use a Search & Replace in Notepad++ can get them all in one pass. Just about any plain text editor can do. If you like scripting, purchase 010 Editor.
Try here... This is in answer to #1... just fyi... I found it doing a simple google search, using black contacts SH4 subsim, as the search parameters..

https://www.subsim.com/radioroom/dow...o=file&id=2998

makes all contacts on maps black, even the sonar lines... so best be sure of your targets before ya let loose with the eels...

M. M.

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Old 03-19-21, 09:48 AM   #14
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Quote:
Originally Posted by wolfbaron View Post
Hello guys, i have been playing DW for a while and i enjoy it

i have 2 questions i hope i can get answers to them

1- how to change all map contact colors to neutral grey/black i want to use recognition manual rather than just see colors Green/blue/red

2- is there specific ships that do not have lifeboat modelled so we do not see any when we sink those ships?

Thanks for this awesome Mode building on the great OM by lurker
Ahoy, WolfBaron...

There ya go... both questions answered.... Enjoy.

M. M.

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Old 03-20-21, 08:59 PM   #15
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Default Thank you!

You guys are awesome
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