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Old 03-09-21, 04:23 PM   #1
VDraculaV
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Quote:
Originally Posted by rschilla View Post
Oh, they are telling you.... it's just in German which did me no good at all.


KaleunMarco explained the procedure to me in Post #882.


https://www.subsim.com/radioroom/sho...&postcount=882
Thanks

ps: i speak german, but i never heard them telling that

[EDIT] ok, i found that .wav file. Now i know why i never heard the crew telling "passing thermal layer" in german. In that file he says "check board locks" in german (Bordverschlüsse überprüfen)

Last edited by VDraculaV; 03-09-21 at 04:42 PM.
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Old 03-09-21, 05:23 PM   #2
rschilla
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Quote:
Originally Posted by VDraculaV View Post
Thanks

ps: i speak german, but i never heard them telling that

[EDIT] ok, i found that .wav file. Now i know why i never heard the crew telling "passing thermal layer" in german. In that file he says "check board locks" in german (Bordverschlüsse überprüfen)







I told you I didn't speak German!


Herr Kaleun. The "Weather normalizer?"
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Old 03-09-21, 05:41 PM   #3
VDraculaV
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Quote:
Originally Posted by rschilla View Post
I told you I didn't speak German!
Ok, how is that related to what i have said? I didn't mention you in any way, so chill out
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Old 03-09-21, 05:59 PM   #4
rschilla
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You said that the "passing thermal layer" .wav did not mention the "thermal layer."


That does explain why you didn't hear it, though.




I'm about as chill as anyone can get.
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Old 03-09-21, 06:38 PM   #5
KaleunMarco
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Quote:
Originally Posted by VDraculaV View Post
Thanks

ps: i speak german, but i never heard them telling that

[EDIT] ok, i found that .wav file. Now i know why i never heard the crew telling "passing thermal layer" in german. In that file he says "check board locks" in german (Bordverschlüsse überprüfen)
vielen dank.
i could never figure out what that wav file said because my pigeon-german is terrible and, no matter what i thought i heard, i could never get a proper translation.
so, here is an opportunity for you: create a wav with the proper words and then upload it. that way there is proper german command for those who want to hear german.


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Old 03-10-21, 08:40 AM   #6
VDraculaV
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I ran into an airstike on the way to my patrol grid yesterday, took some good hits so 3/4 of my crew was injured and one officer dead. Now i loaded the savegame today and whole crew is at health 100/100, even the dead officer is alive again.
Do the health state of the crew not get saved in SH4 or is it a DW related issue?
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Old 03-10-21, 09:08 AM   #7
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Quote:
Originally Posted by VDraculaV View Post
I ran into an airstike on the way to my patrol grid yesterday, took some good hits so 3/4 of my crew was injured and one officer dead. Now i loaded the savegame today and whole crew is at health 100/100, even the dead officer is alive again.
Do the health state of the crew not get saved in SH4 or is it a DW related issue?
It’s a know issue related to all the SH series.
Each time you save/reload, crew is ok again...
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Old 03-10-21, 04:21 PM   #8
Mad Mardigan
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SHO

Quote:
Originally Posted by VDraculaV View Post
I ran into an airstike on the way to my patrol grid yesterday, took some good hits so 3/4 of my crew was injured and one officer dead. Now i loaded the savegame today and whole crew is at health 100/100, even the dead officer is alive again.
Do the health state of the crew not get saved in SH4 or is it a DW related issue?
Have on occasion, ran into the exact opposite... No damages being recorded, then go & load up a save made after an attack and all sorts of damages & crew injuries/deaths.. that weren't there before I made the save.. crop up like a bad nightmare, as well.

All I can say is... go figure... games are funky thataway, sometimes...

M. M.

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Old 03-10-21, 06:52 PM   #9
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Originally Posted by Mad Mardigan View Post
Have on occasion, ran into the exact opposite... No damages being recorded, then go & load up a save made after an attack and all sorts of damages & crew injuries/deaths.. that weren't there before I made the save.. crop up like a bad nightmare, as well.

All I can say is... go figure... games are funky thataway, sometimes...

M. M.

I am guessing this is simply because devs didn't care about the damage/injuries enough to make saves reliable on that aspect. Community made this game less arcadish.
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Old 03-10-21, 11:16 PM   #10
KaleunMarco
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Quote:
Originally Posted by themrwho View Post
I am guessing this is simply because devs didn't care about the damage/injuries enough to make saves reliable on that aspect. Community made this game less arcadish.
please, do not start in on the poor design of this game. it is shameful.
i have to stop now, before i am banned.
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Old 03-11-21, 08:14 AM   #11
VDraculaV
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noticed today that map grids that are shown on map do not match game's and real map grids.
I was given a task to patrol at grid BF24 and stay on station for 96 hours. After entering that grid i send a status report, and it stated that i am in grid BF16 instead.



then i sailed further to the east until my status report noted that i am in grid BF24. The game is counting a grid that i marked pink on the screenshot as BF24. Wich, according to "waterengland.jpg" (found in "\Support\OM_Intel_files"), is in fact the real grid BF24.

is there any fix for that out there already?
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Old 03-11-21, 04:16 PM   #12
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Default about turm upgrade problem

some update DW is it solve something about turm upgrade
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