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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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Try this: https://sharemods.com/8dz8eiucwwvz/G...erter.zip.html |
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#2 | |
The Analyst
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To use the model in game I need the opposite to export it - ideally - from .c4d to .gr2 format.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#3 | |
GLOBAL MODDING TERRORIST
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And it's only to export from a GR2 to an obj format. Last edited by Jeff-Groves; 03-09-21 at 01:45 PM. |
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#4 |
The Analyst
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There is not much left until the model is completely finished. Everything was done until now with Cinema 4D. It will be great if someone can use it, if it is finished in future, as mod for SH5.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. Last edited by GrenSo; 03-14-21 at 08:35 AM. |
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#5 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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#6 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Mazingly detailed model
![]() Actually too much for a non-playable unit, especially the conning tower. If, after finishing it, you are ready to decimate its poly count, I will gladly assist you in the delicate import process bu beware: you will never see those guns in action; unfortunately SH5's AI does not handle guns on submarine units ![]() |
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#7 | |
The Analyst
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My idea was to use the model for not playable and playable sub type XXI. With the non-playable version it is possible to reduce the details, but this gives a good basis for both variants.
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#8 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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