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Old 03-02-21, 06:36 PM   #1
Kumando
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I'm in 39 and all my torpedoes are running way bellow the depth I set, with magnetic and impact pistols is this normal?
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Old 03-03-21, 01:02 AM   #2
Onealex
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Originally Posted by Kumando View Post
I'm in 39 and all my torpedoes are running way bellow the depth I set, with magnetic and impact pistols is this normal?
Set correct torpedo depth which depends on wave heigh (please read Stiebler/Hsie patch documentation) Also turn off magnetic detonators.
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Old 03-03-21, 10:35 PM   #3
Mad Mardigan
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SHO Re: shallow torps...

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I'm in 39 and all my torpedoes are running way bellow the depth I set, with magnetic and impact pistols is this normal?
As I recall of it, early on, uboats did have issues with all sorts of torp issues, from running deeper than what they were set, to duds, mag det either not going off as it should to going off sometimes not long after leaving the tube. All in all, all sorts of loverly issues... so if you have it check marked for duds then yes, that would be normal.

M. M.

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Old 03-03-21, 11:51 PM   #4
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As I recall of it, early on, uboats did have issues with all sorts of torp issues, from running deeper than what they were set, to duds, mag det either not going off as it should to going off sometimes not long after leaving the tube. All in all, all sorts of loverly issues... so if you have it check marked for duds then yes, that would be normal.

M. M.

Yes you are right. Also I want to remind about this...
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Old 03-04-21, 12:01 AM   #5
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Yes you are right. Also I want to remind about this...
With that, as I recall you could still set them for what would be the correct depth, based on what the weather & waves were at the given time... & still end up having any of the issues I outlined, at minimum, occur...

That is, until the time if that is modeled in there right & works as it is intended to, to follow that as it occurred back then...

It is possible to still have duds occur, later on in the war timeline.. not as highly as early on, but they still do happen.. as there were instances of sabotage that occurred.

Slave labor, did fight back in the only way available to them, at the time.

M. M.

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Old 03-04-21, 07:22 AM   #6
John Pancoast
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I've found the default failure settings of H.sie's patch don't produce near enough failures. Not even close.
I've doubled their rate in the Hsie.ini file and along with using only magnetic pistols ala NYGM it's much better though could perhaps could use even another 50% added to the numbers. Helps reduce the silly tonnage levels possible in the game too.
M.M. look in the Hsie.ini file for details.
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Old 03-04-21, 07:45 AM   #7
Onealex
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Originally Posted by John Pancoast View Post
I've found the default failure settings of H.sie's patch don't produce near enough failures. Not even close.
I've doubled their rate in the Hsie.ini file and along with using only magnetic pistols ala NYGM it's much better though could perhaps could use even another 50% added to the numbers. Helps reduce the silly tonnage levels possible in the game too.
M.M. look in the Hsie.ini file for details.
In my modpack the default failure settings of H.sie's patch were corrected and tested by me. Also there are an early torpedo detonations. So there is no reason to change my settings which are correct
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Last edited by Onealex; 03-04-21 at 08:02 AM.
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Old 03-04-21, 07:46 AM   #8
John Pancoast
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Originally Posted by Onealex View Post
In my modpack the default failure settings of H.series patch were corrected and tested by me. Also there are an early torpedo detonations. So there is no reason to change my settings which are correct
Any idea of the failure % ?
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