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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Loader
![]() Join Date: Jun 2003
Location: Canada
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You have to realize you're dealing with 1,500, maybe 2,000 feet of vertical movement at most. Submarines are not airplanes operating in a 50,000 foot envelope, so anti-air warfare thinking does not apply to ASW. Nothing personal, but that's a minor pet-peeve I have about answering questions around here - I or Henson or some other current, serving ASW guy or submariner will provide information and no one will believe it.
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#2 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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Last edited by SeaQueen; 06-28-06 at 08:23 PM. |
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#3 | |
Loader
![]() Join Date: Jun 2003
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#4 | |
Naval Royalty
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Last edited by SeaQueen; 06-28-06 at 08:46 PM. |
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#5 | ||
Commander
![]() Join Date: Jun 2004
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But if it looked like deniyng you respect I am sorry, that was not meant to be. I use to consider your and Henson posts of high quality and "thrustable".
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If you are going through hell... keep going (Winston Churchill) |
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#6 | |
Naval Royalty
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#7 |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
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True SeaQueen...there are a lot of tell tell signs that gives away the depth of a boat and just a few have been discussed. One thing that I've begged for is the sound of hull popping to be "hearable" thru your BB display instead of only that player who's performing the evolution.
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#8 | |
Naval Royalty
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THAT would rock and it'd make the sonar station even more interesting. Last edited by SeaQueen; 06-29-06 at 07:31 PM. |
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#9 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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But I always find it interesting to hear repeatly how limited DW is, from people who know not very much about it. DW is designed so that individual missions have specific databases and doctrines assigned to it. As a professional, if you used those tools to their full extent, your ability to use the sim would be significantly improved.
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