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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
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I think those kind of people got what they wanted in SH3
![]() Besides taking a solution doesn't last 30 mins in SH3, it perhaps lasts 3 minutes unless you use MCI, then you need maybe 1 minute. ITs just CUMBERSOME solely because the SH3 team didn't build the game for it properly. If they had thought a little about the design, they would have gotten it much better. They left many things open for modding. So let us just assume they deliver SHIV in equally poor condition, we could fear that they still wouldn't give us a SDK so we could PROPERLY fix the game once and for all. Besides just sinking ships gets boring. Its like playing an EA games were you get rewards for breathing air, basically, and unlockables for blinking. Gamers are afraid of challenges nowadays.... |
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#2 | |
Stowaway
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yea but its easy for people who majored in math and spent 3 months studying how to get an accurate firing solution, me I'm surprised that I can multiply 6x6, and to be honost I play the game to have fun and to watch stuff blow to hades, not to sit down and spend whatever you spend calculating what the hades your shooting at, what speed of the thing your shooting at and so on.... 40% realist ftw =) |
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#3 |
Officer
![]() Join Date: Aug 2004
Location: Aussie
Posts: 249
Downloads: 30
Uploads: 0
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scalability is the answer to that Rilder
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You take it easy... and have a nice day ![]() |
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#4 | ||
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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