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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
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It's looking very nice!!
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![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#2 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Looks gorgeous... but expected a little foam about ship.
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#3 |
Stowaway
Posts: n/a
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So, it does look pretty good but it also looks positively impossible to gauge the height and distance to ships with these waves. Im sure it looks better, but do the waves actually make it a better game ?
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#4 |
Watch
![]() Join Date: Mar 2010
Posts: 22
Downloads: 14
Uploads: 0
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Hey now, don't ask if these kind of seas would be either a) engageable in, or b) enjoyable for the player. I haven't played this game in 7 months.
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#5 |
Watch
![]() Join Date: Jul 2019
Location: Sweden (AO5423)
Posts: 19
Downloads: 16
Uploads: 0
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Well,
for those who doesnt want the challenge the high seas has to offer, I bet they will be able to choose the weather conditions in the game lobby. Keept up the good work! The water looks amazing! ![]() |
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#6 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week I've continued modeling the U-boat's new compartments. Koji is working on the new merchant ships. Axel is working on expanding the net code. Oscar is working on the new water asset. Here are some screenshots of the work in progress galley. ![]() ![]() |
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#7 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Hahaha
I hope this "feature" well known form DN will be implemented. ![]()
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#8 |
Nub
![]() Join Date: Feb 2021
Location: Sao Paulo / Br
Posts: 3
Downloads: 16
Uploads: 0
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Hi all,
A update suggestion very important to hunt at night Playing at night with the red lights on, we get our eyes used to the low light. so when we need to open the map screen or see the distance table we have our pupils contracted quickly and when we return the view to the periscope (at night) .... we can barely see the details and shadows. Would an update be possible by changing the color of these screens to red light also when we are in a dark environment? Congratulations for the excellent work. Thank you very much. ![]() |
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#9 |
Gefallen Engel U-666
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jgsky!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#10 | |
Swabbie
![]() Join Date: Jan 2013
Posts: 10
Downloads: 15
Uploads: 0
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![]() Quote:
As a workaround, I recommend matching the colors of the map. To do this, start Wolfpack and go to Options/Game. Under "Map foreground color" and "Map background color" you can adjust the RGB color sliders. Simply move them all to the left by roughly the same amount, depending on the foreground or background. The map is always darker now, but at least you don't have this alternating effect from light to dark. In daylight it doesn't matter that much if the nautical map is a little darker. |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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