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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Swabbie
![]() Join Date: Apr 2013
Posts: 5
Downloads: 64
Uploads: 0
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#137 |
Navy Seal
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I highly recommand the use of DGUI, for Ccom12 + my mod
![]() It is lighter than all others 1920x1080 Gui, and solve some random CTDs i had even using Ahnenerbe. With DGUI, everything is fine and smooth like before. ![]()
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#138 | ||
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,452
Downloads: 493
Uploads: 0
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Quote:
![]() ![]() Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#139 |
Navy Seal
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But the DGUI will not change your flag issue!
No flag files inside!
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#140 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,452
Downloads: 493
Uploads: 0
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Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#141 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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See what changes your data\Animations\FLG_GE.anm file
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#142 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,452
Downloads: 493
Uploads: 0
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Just figured this out ( DOAH???) and tested... everything is right as rain. That was the issue, the file I had was dated 2010 and every other supermod had one dated 2014. Changing it out solved the problem.
Thanks everyone for helping this elder personage. ![]() ![]() Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#143 |
Swabbie
![]() Join Date: Apr 2013
Posts: 5
Downloads: 64
Uploads: 0
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#144 |
Silent Hunter
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Hi Fifi!
First of all, I have to say, great work from you, everything works wonderfully! ![]() But I have a small request ... would it be possible for you, to release a small add-on with brighter nights? Unfortunately, I find the nights much too dark, I can hardly see anything at all, even in good weather. Would that be possible please? Many thanks in forward! |
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#145 | |
Navy Seal
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With S3D, open my scene.sim, and in Light-MoonLight node raise a little bit the Attenuation value (it’s set on 0,1 but you can raise up to 0,5) It should do the trick ![]() If not enough, also raise your monitor gamma settings! Nights are perfectly adjusted in my opinion & on my monitor rendering. Very difficult to set values, depending on each one’s monitor!... Overcast nights without rain, you should barely see the horizon line, not to say you shouldn’t see it with light fog! Corresponding to really dark nights in real. Ships could be only seen quite close. Very difficult to attack... Overcast nights with rain, you shouldn’t see anything! No attacks possible... Partially clouded and clear weather you should see the horizon line, but not as clear as no clouds at all of course. In any way the sky should be other rendering than black! Except in Baltic area and Artic where the nights skies are more dark blue than black (on my monitor again) Hope that helps! ![]()
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#146 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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Just my 2 cents....
At the beginning, I was very reluctant to use the new environment exactly because of the dark night, until I took enough courage and decided to start a completely new career using Fifi's CCOM12 environment mod, and I must confess I fell in love with it. It's incredible how everything stands out in the dark night (moon, stars, fire, explosions, reflections of the moon and clouds on the sea, etc). Of course, when there's bad weather, forget it, you won't be able to see your hand 10 inches in front of your nose... ![]() As for the day, everything is simply spectacular.... ![]() The thing is that in my case, I got used to the standard GWX environment, which is also nice, but Fifi's mod is a complete different world. Anyway, everyone has tastes, but that's just my opinion... ![]() CapZap
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#147 |
Navy Seal
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Thank you guys for your kind comments
![]() I’m very happy you like my enhancements! Currently working on making LSH3 2020 more harder & realistic...as beautiful as Ccom12 (maybe even more) ![]()
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#148 | |
Silent Hunter
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![]() One more question please: Which files are responsible for "Rubini volumetric clouds" MOD? I'm not sure I like this. At night the voluminous clouds look like fog that lies a little higher over the water. ![]() |
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#149 | |
Navy Seal
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![]() Just delete it, and you’ll be back with normal clouds & normal sky light. You’ll understand i can not satisfy each player’s tastes! ![]()
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#150 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Explanations on how to do yourself in your mod is extra too !
Thanks Fifi ! ![]() ![]() |
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