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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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#2 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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#3 |
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
Downloads: 0
Uploads: 0
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#4 | |
Dive to drown.
Join Date: Oct 2009
Location: N/A
Posts: 14
Downloads: 140
Uploads: 0
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This is looking absolutely gorgeous. ![]()
__________________
Blood and Iron |
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#5 |
Officer
![]() Join Date: Jul 2007
Location: Sydney, Australia
Posts: 241
Downloads: 67
Uploads: 0
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![]() ![]() MOAR!!.. MOAR!!.. DAMMIT!! .. MOAR!! |
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#6 |
Grey Wolf
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Dev Diary #7 - Sensors and Plotting in Sea Power
![]() https://store.steampowered.com/news/...47650661478535 |
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#7 |
Grey Wolf
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#8 |
Officer
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I wonder if this will release soon.
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#9 |
Grey Wolf
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Mid January Martin wrote on MP Discord channel:
"Ah all good. We're getting closer and we have quite a good pace now. The reason why we cannot give an exact date yet is because we're working on the AI now and there are quite some other little tasks to do while the game on a modular level (weapons, sensors, units) is in a pretty good shape. When the AI is more or less done I think we can give a better estimate. Don't expect any release date estimation within the next 3 months. That doesn't mean it will be released in 4 months then but at that point we might know more and if not, well you know. |
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