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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Planesman
![]() Join Date: Jan 2010
Location: Italy
Posts: 196
Downloads: 333
Uploads: 0
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![]() Quote:
At least in the OFEV there is not any option for editing the tools markings colours on the nav. map ( There are a few options but none covers this aspect ) |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Not too bad anyway, you managed changing those colors anyway, and in the process you have learned something new ![]() No, those colors are hardcoded, so the option to change them can't be there. OFEV only modifies UI scripts and .ini files. |
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#3 |
Loader
![]() Join Date: Jun 2014
Location: Netley Abbey, Southampton, United Kingdom
Posts: 90
Downloads: 522
Uploads: 5
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The change map colours patch is still there, you need to go through the 'generic patcher' to change it, its found in C:\Ubisoft\Silent Hunter5\TDW_GenericPatcher_v_1_0_168_0 open the GenericPatcher.exe and say yes to everything, once the patcher is running, open the 4th file down from the top C:\Ubisoft\Silent Hunter5\TDW_GenericPatcher_v_1_0_168_0\Patches\SH5 \TDW_SH5_Patches.sp5p (sh5) then open 'patches' foder and you can change the colours for the map in the 'Map Colors (map_colors) folder, once you have changed the colours save by taking a snapshot in the file folder to replace the current snapshot being used.
Les |
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#4 | |
Planesman
![]() Join Date: Jan 2010
Location: Italy
Posts: 196
Downloads: 333
Uploads: 0
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Danke mein Herr! ![]() ![]() |
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#5 | |
Planesman
![]() Join Date: Jan 2010
Location: Italy
Posts: 196
Downloads: 333
Uploads: 0
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Maybe a stupid question... Why in the various patches contained in the patcher everything seems to be set at disabled? ( False ).
I was looking for example at the deck awash settings...In game I have it working but looking at the patch here ( same patch you indicated, 4th from top ) everything is set as " Enabled: False " ). Shouldn't it be enabled instead? ( Just curious ) In addition... Quote:
REF. LINK: https://www.subsim.com/radioroom/sho...d.php?t=181433 Last edited by Viktor_Prien; 02-05-21 at 07:27 PM. |
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#6 |
Planesman
![]() Join Date: Jan 2010
Location: Italy
Posts: 196
Downloads: 333
Uploads: 0
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I've made a quick test...It seems to work also with the Steam version ( At least speaking of changing the colour of the map tool markings )
I have also tried to enable the manual control of the dive planes but it doesn't seems to work ( I can use the dive planes only on " auto " as per normal ) I've never get that dive planes working manually.... |
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#7 |
Planesman
![]() Join Date: Jan 2010
Location: Italy
Posts: 196
Downloads: 333
Uploads: 0
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Small update after further tests:
- Even enabling the manual dive planes controls in the patcher, at least using TWoS, they doesn't seems to work. On surface they work ( at the least the hands of the dials can be moved up/down ) but they do absolutely nothing ( The sub will remain always on the surface even if you set the dive planes for diving ) When submerging, instead, for example going at periscope depth, soon as the two dive planes operators sit at their place, both the dive planes works only on " Auto " again and you can't even move the hands of the dials in any way ( Manually I mean ) To be noted that what achieved on the surface ( Dials's hands at least moving ) can be achieved only running a saved campaign mission. In single mission ( I have used for the tests the German Jet Fighter one ) they do not work at all. ![]() *I have still to test what happens starting a new campaign |
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