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Old 01-31-21, 09:17 AM   #1
Fifi
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Hi,

Quick question: do you know what file exactly makes the lights on or off on light houses?

Thanks in advance

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Old 01-31-21, 09:29 AM   #2
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Hi Fifi ive flaged your post to Blueduck of the LSH2020 Team
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Old 01-31-21, 10:00 AM   #3
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Quote:
Originally Posted by blackswan40 View Post
Hi Fifi ive flaged your post to Blueduck of the LSH2020 Team
Thank you very much Blackswan
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Old 01-31-21, 01:05 PM   #4
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Look in Harbor_kit.dat

Generic_light_hoouse

You'll find a ParticleGenerator
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Old 01-31-21, 01:13 PM   #5
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Quote:
Originally Posted by Jeff-Groves View Post
Look in Harbor_kit.dat

Generic_light_hoouse

You'll find a ParticleGenerator
Thanks Jeff, i will

My goal was to deactivate French lighthouses lights from 1941 to end of war, as all French lighthouses were black out by Germans
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Old 01-31-21, 02:00 PM   #6
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That could be done.
You would need to change the light houses to a different file then use eqp.cfg to control when the ParticleGenerator is used.

THEN search all location dats for Light_hoouse so you can change the Placement Node information.

SweetScape 010 can do that in seconds instead of doing a manual search.

In stock SH3....
There are 95 occurrences in 35 files out of 97 files searched.
Granted not all of those will be French areas.

010 can also do a mass replacement of ID numbers/names once you build the new files.

Last edited by Jeff-Groves; 01-31-21 at 02:13 PM.
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