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#1 |
Navy Seal
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Hi,
Quick question: do you know what file exactly makes the lights on or off on light houses? Thanks in advance ![]() ![]()
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#2 |
GWX - KC Crash Test Dummy
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Hi Fifi ive flaged your post to Blueduck of the LSH2020 Team
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#3 | |
Navy Seal
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#4 |
GLOBAL MODDING TERRORIST
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Look in Harbor_kit.dat
Generic_light_hoouse You'll find a ParticleGenerator |
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#5 | |
Navy Seal
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![]() Quote:
![]() My goal was to deactivate French lighthouses lights from 1941 to end of war, as all French lighthouses were black out by Germans ![]()
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#6 |
GLOBAL MODDING TERRORIST
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That could be done.
You would need to change the light houses to a different file then use eqp.cfg to control when the ParticleGenerator is used. THEN search all location dats for Light_hoouse so you can change the Placement Node information. SweetScape 010 can do that in seconds instead of doing a manual search. In stock SH3.... There are 95 occurrences in 35 files out of 97 files searched. Granted not all of those will be French areas. 010 can also do a mass replacement of ID numbers/names once you build the new files. Last edited by Jeff-Groves; 01-31-21 at 02:13 PM. |
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