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#1 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
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which i think is the small patrol craft--this will have the same problems with the max speed as the corvette--but if as you say the lost contact time was the answer then that is some-where to experiment-- as for it being a hack well that's for you to decide--
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
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Well hack it is, because if I set the lost time contact to 1 minute, Ill never again have to worry about being dc'ed for 1 hour after an attack run. 1 minute lost time means that all I have to do to get off the hook is to keep the stealth-o-meter green for 60 seconds. Thats way gamey.
Unfortunately it is the only answer I have to the Über Corvette with the GPS lock on my absolute position. I managed to shake off a destroyer, however. I wonder if the SIM.cfg "hack" of the sensors will kick into effect immediately, or first after a restart of a patrol. The Lost time value works immediately, but I saw no improvement else. It still homed in on me like flies on a cow pie. Another thing is, I didn't really have problems with the corvette going blind in its attack run. It did, I got some precious seconds "in the green light" where I could try and manouver at flank speed. However, it simply wasn't enough before it stopped the run and started turning, thereby unavoidably reacquiring its iron gaze on my position and doing yet a new figure 8 attack run, and so forth and so forth. No matter where I was or what I did to try and fool it. Its the sensors it has that are way too good. What are the other values for, btw? Would they be worth fiddling with? Last edited by Immacolata; 06-25-06 at 09:04 AM. |
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#3 |
Watch
![]() Join Date: May 2006
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Try to go on periscope depth. Use 1 knot there and evade. Thats what i do. I had 6 destroyers on my ass and i was just at PD with 1 knot. They couldnt use sonar i think, but they were listening. There were also some close encounters like 30 meters away but nothing serious.
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#4 |
Rear Admiral
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Flower Corvette...an Low Class Destroyer.
sometimes...I just want to take them out first before taking out the big ones ![]()
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#5 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
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you wanted a quick easy answer to losing this corvette i gave it to you--what you do now is entirely your own misdemeanour there are numbers between one and 45 you know...gawd people---use your brain next time i'll leave you whinging:rotfl:
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 06-25-06 at 02:21 PM. |
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#6 | ||
Grey Wolf
![]() Join Date: Apr 2005
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Anyways, I was moaning at the superiority of the flower corvette in general. I just ran into another. ![]() you mentioned, perhaps that kicked in finally. |
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#7 |
Blade Master
![]() Join Date: Jan 2002
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Immacolata,
The escorts are not impossible but require a more historical approach. The 'Silent Running' no longer enables the Klingon invisibility cloak and requires a more historical approach when silent running. That is, you will need to travel at 1 and at most 2 knots. Also note that shallow water is VERY dangerous and that excessive speed such as 3 knots when shallow may give away your position. I hope that these threads assist you to better the improved but far from impossible escorts. How to escape the Über-AI (NYGM2.0) http://www.subsim.com/radioroom/showthread.php?t=94201 In the immortal words of Ali G ‘Respect’, a new way of playing… http://www.subsim.com/radioroom/showthread.php?t=93981 Crash Dive Blues! http://www.subsim.com/radioroom/showthread.php?t=92883 NYGM ruined my weekend http://www.subsim.com/radioroom/showthread.php?t=94720 |
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#8 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
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providing your still got plenty of battery power left, go at Flank speed, zigzag, yep of course he will ping you at flank speed, flank speed, slow down then flank speed & slow down repeat. - only slow down when he turns away from you not when hes on top of you. I know this is madness, but the AI either give up for reasons that this kapitan is crazy lets get the hell out of here! Or the AI time is up and they return. but this works for me. *most times* :p
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#9 |
Sonar Guy
![]() Join Date: Jan 2005
Location: United States
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Its a ballsy move, but you could try running at P depth as somoene mentioned earlier. The ASDIC has a certain angle it and activly search for which limits it when you are closer to the surface. Its really hard to explain, and its not a textbook manuver either. I recommend keeping the P down and just listening via sonar and keep track with the little buggar till its away, from what you said its the active sonar thats biting you, so maybe you can sneak away with the passive?
Could try that next time, you might get away, you might bit the dust? ![]()
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\"Ask Not What Your Country Can Do For You, Ask What You Can Do For Your Country.\" President John F. Kennedy ![]() |
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#10 |
Grey Wolf
![]() Join Date: Apr 2005
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Well I broke and gunned the bastard out of the atlantic first time.
Thanks for the links Teddy, perhaps that should be made into the nygm manual, a sort of player's guide to the harsh reality of Un-Grandmotherly Warfare. I think perhaps I might have begun to understand a bit of the tactics you describe, TeddyBär. Yes, the pinging drives me up the wall. I actually yelled out at my monitor "How the hell did he find me!!" after I had gone undetected for several minutes. I know I must have yelled because my dog went completely nuts jumping up and trying to appease his old man. I have become much better at using my hydrophones to listen after his movements and try to counter them with my own. So I keep undetected for longer now, and even if I experience heavy moments of ![]() And we're talking a 1940 flower corvette here ![]() Oh and another thing. Will North Sea patrols be possible, even? If you need at least 100 meters of water below your keel to survive, many places in the north sea won't be proper. Last edited by Immacolata; 06-26-06 at 03:06 AM. |
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#11 |
Gunner
![]() Join Date: Feb 2006
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Make sure your gramophone is off!:rotfl:
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#12 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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What would be nice to have, is when you're in shallower water, ie: 120 meters, and you're running close to the sea floor, is have the ASDISK pinging lose you as a contact, as the ping also bounces off the sea floor masking your whereabouts. Granted you'll have to stay within 1 or 2 meters of the bottom. It happens with my fish finder which is more accurate than the detection equiptment of WWII. If the school of fish changes depth, and gets close to the bottom of the river or lake, I'll lose part of it, or sometimes all of it from the backround noise created. Granted a school of fish is nowhere near the size of our boats, but the effect would be similar with the primitive gear used then. At least make it harder for them to get a location on us in those circumstances.
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