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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Sea Lord
![]() Join Date: Jul 2012
Posts: 1,690
Downloads: 30
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Apart from Elite II/III, the space games I spent waaaay too much time with were
TIE Fighter (best overall space shooter sim there ever was). I have spotted one new feature in ED that is lifted directly from those SW space sims: Power management. X Beyond The Frontier X:Tension Kerbal Space Program (because guns are not needed all the time in every single game in existence) An absolutely insane amount of time went into all of these. I wouldn't be surprised if ED will end up in the same club. So many things that reminds me of just how crazy big Braben and Ian Bell managed to make space on an 8 bit computer back in the day and how that size exploded with Elite II. “Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.” - D. Adams ED fully manages to give us that enormous game world, and filled with things to discover in ways that aren't as utterly broken as it was in Elite III. |
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