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Subsim Aviator
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I have found the best way to work around this is have officers as follows 1. Skipper 2. Leader 3. Leader 4. Engineer 5. Engineer 6. Sonar / radio 7. Sonar / Radio i manage the schedules so that all the even numbers officers are on duty while all the odd numbers are off duty and vice versa. if it works right, the officer OFF dity should be reporting on right around the time the officer that is On duty is reporting off. if planned perfectly, the bunks should constantly be rotated to the next tired officer. Additionally, i keep a damn good stock of coffee on hand, perhaps all but two of my storage cabinet spaces are filled with coffee ![]()
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