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Old 12-20-20, 10:12 AM   #1
John Pancoast
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Join Date: Apr 2002
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Originally Posted by Hebe Vollmaus View Post
My installation uses Radar inGame. To warn, to detect, and also to attack my Sub. Can be easily checked by reducing the AI_Visual MaxRange in AI_Sensors.dat. Say to be 800 or 1000m. InGame can be verified by the spherical-lines around the targets on the Nav-map.
Air attacking only with Bombs-equipped. (What do you think are BombDummi is good for?) Even a Swordfish, which is not equipped with Radar in my install for the entire war, will attack my sub out of LongRange if something else, for example a Catalina with Radar has detected my sub.

I would say if this is the case, you have a broken install. Broken or misconfigured.

This is exactly what happen in my install. Yea, i was very impressed where i was gunned from different directions for the first time in an early GWX not seen any target-ships around me.
I have not seen AotD by myself, so i cannot compare its behavior.

I would say: GWX.
No, i dont use GWX v3. Only parts of it.

Its not needed. The game has it already.

Greetings.
<shrug> Our (and it would seem Stiebler's) experiences are different and rest assured my installs are functioning as they should.
Well, except for the rwr showing a bearing to the plane/ship.......
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Old 12-20-20, 10:39 AM   #2
Hebe Vollmaus
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Originally Posted by John Pancoast View Post
<shrug> Our (and it would seem Stiebler's) experiences are different and rest assured my installs are functioning as they should.
Well, except for the rwr showing a bearing to the plane/ship.......
iirc you dislike RWR-bearing lines, so i assume you have reduced "Radar Warning range factor=" in Sensors.cfg.
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Old 12-20-20, 10:43 AM   #3
John Pancoast
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Originally Posted by Hebe Vollmaus View Post
iirc you dislike RWR-bearing lines, so i assume you have reduced "Radar Warning range factor=" in Sensors.cfg.
Not so much dislike them as much as it wasn't possible to get such info. irl. They're a huge help in the game though
Regarding the sensors.cfg edit, no. It is set at 1. What value would you suggest ?
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Old 12-20-20, 10:53 AM   #4
Hebe Vollmaus
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Not so much dislike them as much as it wasn't possible to get such info. irl. They're a huge help in the game though
Regarding the sensors.cfg edit, no. It is set at 1. What value would you suggest ?
I cannot suggest one, i'm not that Historic-enthusiast. For me its a Game. So i use 2. Which helps _alot_. Maybe for you is 0.2 ok.
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Old 12-20-20, 11:03 AM   #5
John Pancoast
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Originally Posted by Hebe Vollmaus View Post
I cannot suggest one, i'm not that Historic-enthusiast. For me its a Game. So i use 2. Which helps _alot_. Maybe for you is 0.2 ok.
So if I understand correctly, decreasing the number reduces the bearing line and vice versa ?
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Old 12-20-20, 11:21 AM   #6
Hebe Vollmaus
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So if I understand correctly, decreasing the number reduces the bearing line and vice versa ?
Yes.
">=0" Factor must be a Multiplication Factor.
1 is quasi Zero. Not smaller not bigger.
>1 is longer
<1 is shorter
"must be greater or equal than 0"

as of my understanding.
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Old 12-20-20, 11:22 AM   #7
John Pancoast
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Quote:
Originally Posted by Hebe Vollmaus View Post
Yes.
">=0" Factor must be a Multiplication Factor.
1 is quasi Zero. Not smaller not bigger.
>1 is longer
<1 is shorter
"must be greater or equal than 0"

as of my understanding.
Thanks for all the info. and replies !
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