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#1 |
Seaman
![]() Join Date: Nov 2019
Location: Type 091's engine room
Posts: 40
Downloads: 41
Uploads: 0
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Here is what I found
1, Surface duct, ![]() ![]() ![]() at 221ft, (Sound speed roughly 4723ft/s) Torp locked me at 1.6nm at 749ft, (4723ft/s) Locked at 1650yds 2, Convergence zone ![]() ![]() ![]() at 221ft, (4723ft/s) locked at 1.5nm at 749ft, (4693ft/s) locked at 1750yds 3, Bottom Limit ![]() ![]() ![]() at 221ft, (4723ft/s) locked at 1150yds at 749ft, (4731ft/s) locked at 1900yds |
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#2 |
Machinist's Mate
![]() Join Date: Sep 2014
Location: Onakushcloud
Posts: 126
Downloads: 58
Uploads: 0
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It simply looks to me like your original hypothesis was mostly correct. Based on your data, at whichever depth you do the test, the ADCAP seems to detect you around 1700 yards. To me, this is expected behavior. Sound speed has no effect on the quality of an active return, to my knowledge.
Occasionally some factors may favor the ADCAP, to pick you up beyond a mile, some factors less than 1000 yards. Maybe there are some random elements to the sensors active capability in game? ![]()
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![]() Dangerous Waters scenarios on pastebin. Last edited by rentacow; 12-13-20 at 01:51 AM. |
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