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#1 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
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I have used the FFG radar extensively and I have to say it works properly.
It detects contacts in appropiate ranges but sometimes it takes time to do so. What you really have on DW is not a radar screen operator, what you get on the Wapons Coordinator Station is the already procesed radar signal that have been collected and "analized" on the Radar Station (not existing in Dangerous Waters FFG) Radar retourns are not showed up automatically on the screen, it takes time, first to radiate enough to collect energy retourns and then some computers analyze those information and discriminate from others non relevant so actually what you can see in your "radar screen" is "old information", maybe 5 or even 10 seconds old. Radar here does not work as a temporary "show true" but it is modelled the way it works on warships at some extend. I have realized that the radar picks up very well missiles that fly high or that when launched they made a high trajectory but on the other hand if the skimmer has been all the way low, you will pick it up on surface radar when it is almost too late. If you suspect Vampires imbound, activate the CIWS to Auto. One of the most dificult choices of a FFG driver is when to go ENCOM or not, sometimes your radar will give you away and will give you no information in exchange, other times it will help you to win the match. Experience and a good intel on the threat will tell you when to use it or not. ![]()
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#2 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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I'll have to play though the scenario that I experienced the bug on to see if it is reproduceable. If its not, then it was probably a isolated glitch.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#3 |
Engineer
![]() Join Date: Jan 2002
Posts: 215
Downloads: 69
Uploads: 0
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The best way to avoid sea skimmers is to set Auto Countermeasures crew to ON, and immediately go to countermeasures station when you hear vampires inbound. Launch ALL your flares and chaff to the opposite side of your evasive turn and make sure CIWS is on full auto. Consider firing SM2's at incoming missiles if you have time, as well as the cannon. Make sure to set CIWS to auto if you fire sm2's or your ciws will blow up your outbound missiles, and helicopters.
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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Don't bother loading flares, any ASM's that are IR guided can easily be handled by the CIWS.
Your main threat are the fast radarguided ASM's. IR guided ASM's tend to be slow and small, so load all chaff, unless you know you are facing off against a specific threat that uses IR missiles.
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