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Old 11-28-20, 07:11 AM   #1
derstosstrupp
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Originally Posted by John Pancoast View Post
Looks interesting ! Few things, you're probably aware of them.

- You mention using the NYGM fatigue system but it only uses 36 men. I take it you're only using the actual fatigue.cfg info. ?

- I notice there are never any men in the torpedo rooms for either a surface or submerged torpedo attack ?

- Some of the qualifications in SH3 do nothing. Helmsman and medic, i.e.

- Second qualification for Petty Officers does nothing.

- Qualifications for ordinary seamen do nothing.

- I assume the last three points are for graphical purposes only ?

Looking forward to printing this out !
Hi John thanks! With NYGM I need to top off the crew by adding people. Correct, no people in the torpedo rooms although the torpedo men would be in real life. You could simulate it, I really just only use the torpedo men for reloading. The qualifications are mainly only for tracking purposes.
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Old 11-28-20, 09:56 AM   #2
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Hi John thanks! With NYGM I need to top off the crew by adding people. Correct, no people in the torpedo rooms although the torpedo men would be in real life. You could simulate it, I really just only use the torpedo men for reloading. The qualifications are mainly only for tracking purposes.
Sounds good thank ! Definitely going to try this out. Have you found having so many qualifications on the crew from the start screws anything up gameplay-wise ? Never fatigued, etc. ?
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Old 11-28-20, 10:05 AM   #3
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Sounds good thank ! Definitely going to try this out. Have you found having so many qualifications on the crew from the start screws anything up gameplay-wise ? Never fatigued, etc. ?
Oh no not at all. The NYGM fatigue system seems to be working as usual. I still have a bit of work left, I need to flesh out promotions and ranks, and then I’m going to do a video demonstration of a whole day.
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Old 11-28-20, 10:08 AM   #4
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Oh no not at all. The NYGM fatigue system seems to be working as usual. I still have a bit of work left, I need to flesh out promotions and ranks, and then I’m going to do a video demonstration of a whole day.
Great, I really like the ideas behind this. Thanks for all the work ! Will add a much needed aspect to the game.
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Old 11-28-20, 10:49 AM   #5
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Great, I really like the ideas behind this. Thanks for all the work ! Will add a much needed aspect to the game.
Thanks John! And it can appear to be tedious, but honestly, once you have the schedule in your head, it really doesn’t detract much in my opinion.
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Old 11-28-20, 10:55 AM   #6
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Thanks John! And it can appear to be tedious, but honestly, once you have the schedule in your head, it really doesn’t detract much in my opinion.
I agree; I don't turn off fatigue so in that case, I'm moving the crew regularly anyway so might as well have a better purpose for it.
This just adds to it ! Makes this aspect of the game much more personable, etc.

Really, really impressive effort.
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Old 11-28-20, 11:01 AM   #7
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Something always puzzled me in SH3, is they completely forgot the helmsman (steering)... even in conning tower there is no BBC station!
Would be cool to have this guy 3D + animation...
Certainly as important as the 2 guys at the diving station
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