![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
|
![]()
Thank you all for sharing all this valuable experience!
![]()
__________________
"It's impossible to make anything fool proof....Fools are too ingenious!" Last edited by Macgregor the Hammer; 11-23-20 at 09:23 AM. |
![]() |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
@ bstanko6 and so many others.
As a novice, I read the stories, the adventures, the problems and so on that you encounter with great interest because I am obsessed with the thrills, problems and intelligence that comes with hunting. I hope in time I can act like you do. In the meantime, I have to learn. 1) That means I have to study the manual (sometimes more than 300 pages, do you see this doing?). Reading things full of abbreviations that you don't understand and because of the overwhelming amount of details, you can't remember? 2) The ingames lessons are largely insufficient to explain the complex matter. 3) OK, I'm going to look on Youtube for basic lessons. These are the worst! Suppose half of the players do not have English as their mother tongue, then that "bad luck" half has to do with no kind of English to follow, often with a tempo, much, much too fast, full of abbreviations, half-pronounced words (so the the rest has been swallowed), suddenly an instrument appears on the screen, without telling them how they did it, all too often based on prior knowledge, skipping steps. Rarely envision the target audience: THE STUDENT. In this case the student must be MOST important and above all. The student still has to learn EVERYTHING (even the smallest trifle). The "teacher" is usually poorly or not at all prepared to give a lesson. This means quite a bit. The teacher should not only demonstrate WHAT the student should do but also tell WHY! Do not forget the smallest step, prepare everything well! And everything in a calm, unhurried way! And all this in easy to understand English and a cleare voice. Do not swing the cursor around the screen in all directions, but tell with a easy to follow clear pointer what you are GOING to do. 4) The above leads me to a suggestion: There are a lot of experts here who are eager to explain anything to a student. Is it possible that you ask an education expert to check your lesson? Are we trying to establish a real "sub" academy? A lesson is then "approved". The big advantage is that we then have high-quality explanations as is currently the case and that we can have conversations with absolute beginners who can easily follow the lessons. Don't forget: The more successful students, the more experts are grown! easy |
![]() |
![]() |
#3 | |
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
Uploads: 0
|
![]() Quote:
In real life KM submarine officers first went on a course that lasted twelve weeks, with 207 taught hours, and 1-2 hours daily in simulator. Then, to submarine commander for three months training in theory and tactics, with further special training in the working of the gyro-compass, underwater sound location and escape apparatus. Then, they were thrown into a u-boat and there you go, do your best. As a point of reference, where I live the training to become a plumber-heater lasts 1500 hours (or 13 months). |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|