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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Oct 2020
Posts: 69
Downloads: 25
Uploads: 0
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Tutorial video is currently undergoing cut in order to remove confusing parts. An hint about tgt´s bearing/course or a greater starting distance could help not to get entangled with the tgt right from the beginning. A truth mode switch (sp only) could help understand what is actually going on thus assist in learning. However It is a sim so some investment and trial and error is natural process.
Last edited by Captain Reyes; 11-16-20 at 05:56 AM. |
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#2 | |
Watch
![]() Join Date: Jul 2004
Posts: 17
Downloads: 4
Uploads: 0
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#3 |
Bosun
![]() Join Date: Oct 2020
Posts: 69
Downloads: 25
Uploads: 0
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#4 |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 57
Downloads: 0
Uploads: 0
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v0.2.5
https://github.com/Boris-Barboris/ds...ses/tag/v0.2.5 * Tornado supercavitating torp for Lima and November. * Kilo bot now spawns in the circular arena. * Circular arena reloads your boat fully when there are no enemy bots. * Bots lead their shots much better and use spiral pattern. * Death/victory screen shows your kills. * Boost Minoga active sonar sensitivity to better lock on Stork. * Torpedo active sonar ping frequency in search mode increased. * CIC trim contact data to last 900s available. * Older ray data samples are less bold on tactical map. * Fix contacts extrapolating during pause. |
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#5 | |
Swabbie
![]() Join Date: Feb 2006
Location: Germany
Posts: 11
Downloads: 0
Uploads: 0
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This is gorgeous! Play it every day, the waterfall and physics behind are fantastic. Hope you continue this project. Cheers ![]() |
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#6 |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 57
Downloads: 0
Uploads: 0
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#7 |
Swabbie
![]() Join Date: Feb 2006
Location: Germany
Posts: 11
Downloads: 0
Uploads: 0
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Having the second window staying on top would be nice. So I can have the main map fullscreen and the 2nd. window smaller (ie. sonar) always visible ontop.
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