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#1 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
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I have to admit that I've had strange experiences with the FFG radar as well. Once during SubGuru's RSR mission, the radar was refusing the pick up a plane a 5000 ft @ 16nm.... though I detected his wingmen easily. For some reason, even though my allied ships had him on their radar and put him on the link, I myself was not able to detect that one particular plane though all the others were showing up loud and clear.
There maybe some bugs at work here no doubt.
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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Ok, so are we talking about bugs or the FFG radar not being strong enough?
![]() Or do you consider that a bug unto itself? ![]() LoBlo, that's interesting... I've never seen that myself, although I have run into an interesting issue that is very similiar. It seems that if a helo on the link (in LWAMI 3.xx) reports a weapon launch like a torpedo, AI ships, although detecting the weapon, will not report it or take action because the helo keeps dropping the contact! (I have this fixed for LWAMI4) There are definately some issues with the link... definately. Be sure to always link ***MANUAL*** contacts only, NOT sensor contacts. If you link the sensor contact, it will usually come across to other players and the AI as corrupted. So, if you have a sensor contact, make a duplicate manual contact with the same id and classification (and its confidence at medium or high if you want the AI link participants to engage if they are able). I've never heard about a link issue effecting ownship sensors... then again, the FFG radar has an automatic autocrew, so that could have something to do with it, which would make it a little different than other sensors. Thanks, I'll let Jamie know about that if the link issue ever comes up between SCS and the Beta testers again (and we know it will ![]() Cheers, David
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LW ![]() ![]() Last edited by LuftWolf; 06-22-06 at 04:49 AM. |
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#3 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
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I have used the FFG radar extensively and I have to say it works properly.
It detects contacts in appropiate ranges but sometimes it takes time to do so. What you really have on DW is not a radar screen operator, what you get on the Wapons Coordinator Station is the already procesed radar signal that have been collected and "analized" on the Radar Station (not existing in Dangerous Waters FFG) Radar retourns are not showed up automatically on the screen, it takes time, first to radiate enough to collect energy retourns and then some computers analyze those information and discriminate from others non relevant so actually what you can see in your "radar screen" is "old information", maybe 5 or even 10 seconds old. Radar here does not work as a temporary "show true" but it is modelled the way it works on warships at some extend. I have realized that the radar picks up very well missiles that fly high or that when launched they made a high trajectory but on the other hand if the skimmer has been all the way low, you will pick it up on surface radar when it is almost too late. If you suspect Vampires imbound, activate the CIWS to Auto. One of the most dificult choices of a FFG driver is when to go ENCOM or not, sometimes your radar will give you away and will give you no information in exchange, other times it will help you to win the match. Experience and a good intel on the threat will tell you when to use it or not. ![]()
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#4 |
Subsim Diehard
![]() Join Date: May 2006
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I'll have to play though the scenario that I experienced the bug on to see if it is reproduceable. If its not, then it was probably a isolated glitch.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#5 |
Engineer
![]() Join Date: Jan 2002
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The best way to avoid sea skimmers is to set Auto Countermeasures crew to ON, and immediately go to countermeasures station when you hear vampires inbound. Launch ALL your flares and chaff to the opposite side of your evasive turn and make sure CIWS is on full auto. Consider firing SM2's at incoming missiles if you have time, as well as the cannon. Make sure to set CIWS to auto if you fire sm2's or your ciws will blow up your outbound missiles, and helicopters.
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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Don't bother loading flares, any ASM's that are IR guided can easily be handled by the CIWS.
Your main threat are the fast radarguided ASM's. IR guided ASM's tend to be slow and small, so load all chaff, unless you know you are facing off against a specific threat that uses IR missiles.
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