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View Poll Results: Do you use GW-UA add on mod for GW
Yes! 9 30.00%
No! 13 43.33%
Not yet! 2 6.67%
Not anymore! 6 20.00%
Only partially! 0 0%
Voters: 30. You may not vote on this poll

 
 
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Old 06-21-06, 11:22 AM   #7
Carotio
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Join Date: Aug 2005
Location: Aabenraa, Denmark
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Carotio
[
Which lowered values? Just curious! These? ->
Less ships, well, only in Kiel/Wilhelmshaven, and only 3-5 ships were removed!
It's just that too many ships in one area gives real slow FPS!
In another thread you stated that you had changed some of the GW changes back to stock for easier gameplay. I mostly go with individual mods to set it up the way I like; I don't use all of any one supermod.
As to the maps, I know you changed a lot more, including the icebergs. It was just easier to say "I'm using the original Denmark maps". Now I've said so much more.:rotfl:
Adding new harbors is always cool, especially if they have ships in them. I've just become really attached to the way Rubini does things, and I never had a problem with the ships that were there.
But that's just me, of course.
Some stock features, which I reinserted was the red/green/blue icons and the hydrophone/radar lines on the map plus the surface u-mark! It's just a matter of taste, I think!

You know, if looking in my documentation folder, you'll see a Campaign_SCR file with my changes. Look at it in the editor and if you like it, you can mix it with any Campaign_SCR of your liking (GW1.1 or Unified Campaign), however, I have added the improved Helgoland, so you'll have to edit the routes of the ships passing by Helgoland. Some of the GW1.1 went through the island, so they would just stop there, which is unintentional, I would say!!
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