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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
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![]() Quote:
Ok, try this one, I have reproduced at least one crash on contact drop, it's probably what you have: https://github.com/Boris-Barboris/ds...ses/tag/v0.2.3 I'll think what can be done for integrated gpu. Nothing comes to mind at this point. |
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#2 |
Watch
![]() Join Date: Jul 2004
Posts: 17
Downloads: 4
Uploads: 0
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Testing 0.2.3.
Can you see single player games played by other players? |
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#3 |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
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#4 |
Watch
![]() Join Date: Jul 2004
Posts: 17
Downloads: 4
Uploads: 0
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Just wanted to know what happened here:
![]() https://ibb.co/qC29YGq No crashes on a 2 hours game. Everything goes smooth. Plz, comment on SP scenarios I propose? Thx in advance. |
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#5 | |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
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![]() Quote:
Good to know, the bug was nasty, I will not miss him. I like a) and c) ideas. Campaign is a good place to roleplay the escape and "not killing civilians", and an infinite scenario that does not allow to touch neutrals is doable as well. b) sounds like wasting player's time, don't think I like it. I think there are more intense ways to test player's ability to dodge torps. |
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#6 |
Watch
![]() Join Date: Jul 2004
Posts: 17
Downloads: 4
Uploads: 0
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A pair of cuestions came to my mind today:
1.Do a torpedo door opened affect the sound emmited by the submarine because some kind of drag? Is implemented on dsubs? 2. Can we have a discord channel for doing multistation sessions as well as changing ideas about the sim? Thank you. Last edited by xnonix; 10-27-20 at 03:07 PM. |
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#7 | |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
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1. No, only flow-induced interference for bow hydrophone and active sonar. Emitted noise does not change. 2. Sure, let's try https://discord.gg/7TFS98f |
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#8 |
Mate
![]() Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
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New minor version v0.2.4:
https://github.com/Boris-Barboris/ds...ses/tag/v0.2.4 * Pause/resume simulation button in lower right corner for standalone simulators. * Contact id drawn above ray data samples on waterfall screens on hover. * "dup to waterfalls" button in ray data context menu on waterfalls duplicates the ray data sample to all other hydrophones. It handles necessary ray origin transformation and should help speed up triangulation. * Shift+drag ray data icon in waterfall to create new ray data sample for the same contact. * Support for multi-propeller submarines. * Rebalanced propeller noise curves, cavitation effect is much more drastic. * Fix crash when clicking on text edit box when describing contact. * Added some more marine animals to the circular arena. * Circular arena bot friendly kills do not trigger combat bot spawns. ![]() |
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#9 |
Bosun
![]() Join Date: Oct 2020
Posts: 69
Downloads: 25
Uploads: 0
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Outstanding design
Overview: Tutorial: Last edited by Captain Reyes; 11-14-20 at 09:08 PM. |
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