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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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#2 |
Navy Seal
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Yes air raid are terrific in your mod, even at night with the search lights
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#3 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
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#4 |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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![]() Exactly! And all the Flak is also pretty inaccurate! And ... only 6 bombers?!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#6 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
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We need to keep a balance. Or CTD will be on poor PCs
Last edited by Onealex; 10-22-20 at 04:36 AM. |
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#7 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
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![]() Yes, makes sense ![]()
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#8 |
Navy Seal
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Of what i saw playing Onealex mod, rarely Brit planes are going back home
![]() Flak of harbor and ships is very accurate...except maybe when planes are to high.
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#9 |
GLOBAL MODDING TERRORIST
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Let's be clear on WHO added the air raid sirens and stuff.
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#10 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
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![]() ![]() Last edited by Anvar1061; 10-23-20 at 02:10 AM. |
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#11 |
Navy Seal
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#12 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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![]() Hmmm ... Jeff-Groves? ... ![]()
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#13 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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Can anyone confirm that there are air raids scripted in GWX3.0 at french harbors (Bay of Biskay)?
Thanks for your replies... CapZap
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