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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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Great finding, Fifi!!!
![]() However, I also share John Pancoast's surprise... I'ts a big finding that nobody did before.. Thanks for sharing it. It's a very valuable piece of info... ![]() CapZap
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#2 | |
Ocean Warrior
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Actually it's been known about since very soon after the game's release; I was just surprised some long term players didn't know about it. No big deal. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 | |
Navy Seal
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Now that i tested it, and figured out this weird 3D rendering value affecting the crew clock (still don’t understand why, it should not), it’s interesting to set a crew fatigue compromise (Enjoyable/playable) ![]()
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#4 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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This is very cool. Thanks!
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