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Old 10-19-20, 12:30 PM   #1
CapZap1970
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Great finding, Fifi!!!


However, I also share John Pancoast's surprise... I'ts a big finding that nobody did before..

Thanks for sharing it. It's a very valuable piece of info...
CapZap
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Old 10-19-20, 12:40 PM   #2
John Pancoast
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Quote:
Originally Posted by CapZap1970 View Post
Great finding, Fifi!!!


However, I also share John Pancoast's surprise... I'ts a big finding that nobody did before..

Thanks for sharing it. It's a very valuable piece of info...
CapZap

Actually it's been known about since very soon after the game's release; I was just surprised some long term players didn't know about it.


No big deal.
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Old 10-19-20, 01:00 PM   #3
Fifi
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Quote:
Originally Posted by John Pancoast View Post
Actually it's been known about since very soon after the game's release; I was just surprised some long term players didn't know about it.


No big deal.
Because i never played with crew fatigue on, always no fatigue to avoid tiring/boring crew management.

Now that i tested it, and figured out this weird 3D rendering value affecting the crew clock (still don’t understand why, it should not), it’s interesting to set a crew fatigue compromise (Enjoyable/playable)

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Old 10-19-20, 03:08 PM   #4
John Pancoast
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Quote:
Originally Posted by Fifi View Post
Because i never played with crew fatigue on, always no fatigue to avoid tiring/boring crew management.

Now that i tested it, and figured out this weird 3D rendering value affecting the crew clock (still don’t understand why, it should not), it’s interesting to set a crew fatigue compromise (Enjoyable/playable)

Understood, thanks !
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Old 12-26-20, 04:41 PM   #5
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This is very cool. Thanks!
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